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Writing this up again so I can pin it: AI is literally a fascist project.

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  • Writing this up again so I can pin it: AI is literally a fascist project. Friends don't let friends use it.

    Before I go into this, there are two types of responses to this that I have taken seriously so far.

    One I'll call HashTagNotAllAI, which yields the obligatory "sure", but has the same smell. I'll leave it at that.

    The other is that an anti AI stance also throws some assistive technology under the bus, making such a stance intrinsically ableistic. The easy thing to do is to refer...

  • Writing this up again so I can pin it: AI is literally a fascist project. Friends don't let friends use it.

    Before I go into this, there are two types of responses to this that I have taken seriously so far.

    One I'll call HashTagNotAllAI, which yields the obligatory "sure", but has the same smell. I'll leave it at that.

    The other is that an anti AI stance also throws some assistive technology under the bus, making such a stance intrinsically ableistic. The easy thing to do is to refer...

    ... to HashTagNotAllAI above, sans the smell, but I don't think that is fair. To be clear, I don't want those tools to disappear.

    My anti AI stance isn't about tech, or not primarily about tech.

    I don't like that it swallows up rainforests and produces unreliable results. Those are valid criticisms, but I actually agree that those are - in principle at least - solvable problems.

    A knife is technology. I can use a knife to cut out a cancer, or to disembowel someone. This makes a knife...

  • Writing this up again so I can pin it: AI is literally a fascist project. Friends don't let friends use it.

    Before I go into this, there are two types of responses to this that I have taken seriously so far.

    One I'll call HashTagNotAllAI, which yields the obligatory "sure", but has the same smell. I'll leave it at that.

    The other is that an anti AI stance also throws some assistive technology under the bus, making such a stance intrinsically ableistic. The easy thing to do is to refer...

    @jens I'm strongly in the "yes, but..." camp here. You're right about the current hype cycle, funding, how it is used to affect people largely around the world.

    I probably end up pedantic because of my technical perspective on it. I think there are even good uses for LLMs (text related work), but it's not anythink like the chatbots, agents, general code generators today...

    For the general population, AI means those things today, and in that I agree.

    Is this reasonable, in your view, or no?

  • ... to HashTagNotAllAI above, sans the smell, but I don't think that is fair. To be clear, I don't want those tools to disappear.

    My anti AI stance isn't about tech, or not primarily about tech.

    I don't like that it swallows up rainforests and produces unreliable results. Those are valid criticisms, but I actually agree that those are - in principle at least - solvable problems.

    A knife is technology. I can use a knife to cut out a cancer, or to disembowel someone. This makes a knife...

    ... neither good nor bad; it's the usage of the tool that counts.

    That same argument cannot be transferred to a gun. The entire point of a gun is to hurt and kill; its intrinsic purpose is evil. That it can be used to hurt, kill, and potentially deter "baddies" doesn't change that. It may justify the use in highly select circumstances, but doesn't magically absolve it.

    Generally, tools are neutral. A weapon is a kind of tool that is intrinsically evil.

    Back to AI.

    AI is a tool. Even...

  • ... neither good nor bad; it's the usage of the tool that counts.

    That same argument cannot be transferred to a gun. The entire point of a gun is to hurt and kill; its intrinsic purpose is evil. That it can be used to hurt, kill, and potentially deter "baddies" doesn't change that. It may justify the use in highly select circumstances, but doesn't magically absolve it.

    Generally, tools are neutral. A weapon is a kind of tool that is intrinsically evil.

    Back to AI.

    AI is a tool. Even...

    @jens *hovering my finger over the boost button, holding my breath, seeing where this is going*

  • ... neither good nor bad; it's the usage of the tool that counts.

    That same argument cannot be transferred to a gun. The entire point of a gun is to hurt and kill; its intrinsic purpose is evil. That it can be used to hurt, kill, and potentially deter "baddies" doesn't change that. It may justify the use in highly select circumstances, but doesn't magically absolve it.

    Generally, tools are neutral. A weapon is a kind of tool that is intrinsically evil.

    Back to AI.

    AI is a tool. Even...

    ... so, the balance of cost vs. benefit must be considered. Clearly the benefit of AI used in assistive tech is worth a much higher cost than when applied in many other areas.

    But even a high cost doesn't make a tool evil. It just raises the importance of asking questions about the cost/benefit tradeoff.

    The thing that bothers me is that some AI is a weapon, and it's a weapon of fascism.

    I suppose it's much fairer to restrict this to generative AI/GenAI, but I resist such a restriction,...

  • ... so, the balance of cost vs. benefit must be considered. Clearly the benefit of AI used in assistive tech is worth a much higher cost than when applied in many other areas.

    But even a high cost doesn't make a tool evil. It just raises the importance of asking questions about the cost/benefit tradeoff.

    The thing that bothers me is that some AI is a weapon, and it's a weapon of fascism.

    I suppose it's much fairer to restrict this to generative AI/GenAI, but I resist such a restriction,...

    ... because I just don't know what other AI use will come around the corner with the same issues. At the same time, it's the pattern that matters more than the tech, so it should be more broadly applied than just to AI.

    "AI is evil" and "AI is a fascist project", things you'll see me write, are shorthands for this.

    What makes GenAI evil?

    The intent of GenAI, both implicitly and explicitly, is to replace humans.

    Implicitly, because anything that automates does so. This is the more complex...

  • oblomov@sociale.networkundefined oblomov@sociale.network shared this topic
  • ... because I just don't know what other AI use will come around the corner with the same issues. At the same time, it's the pattern that matters more than the tech, so it should be more broadly applied than just to AI.

    "AI is evil" and "AI is a fascist project", things you'll see me write, are shorthands for this.

    What makes GenAI evil?

    The intent of GenAI, both implicitly and explicitly, is to replace humans.

    Implicitly, because anything that automates does so. This is the more complex...

    @jens thanks for the excellent write-up. The last time I tried to make this argument with @davidgerard he blocked me. I'm guessing I didn't make my position clear enough to not be confused with a genAi apologist (me, LOL)

  • @jens thanks for the excellent write-up. The last time I tried to make this argument with @davidgerard he blocked me. I'm guessing I didn't make my position clear enough to not be confused with a genAi apologist (me, LOL)

    @oblomov @jens

    I added to the nuts&bolts database I wrote for my workshop some features like suggesting alternatives if a screw is not available, but I don't think the pages of if…then makes it "intelligent", even if a lot of people I know wouldn't be able to think to that.


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    The next BSSG release will be huge. I think I won't add anything else before releasing is, as the master branch is already full of changes. I'll wait for some more feedback then, in the coming days, I'll release it.Highlights* Introduced a new RAM-first build mode via BUILD_MODE="ram" and ./bssg.sh build --build-mode ram, aimed at faster full rebuilds with lower disk churn.* Added RAM-mode stage timing output so large builds now report where time is spent.* Overhauled the modular build pipeline across indexing, content parsing, template preloading, posts, pages, tags, authors, archives, feeds, related posts, and post-processing.* Improved incremental rebuild behavior with better file and metadata caching, smarter dependency checks, and more selective regeneration.* Expanded parallel execution support with stronger GNU parallel integration and shell-worker fallbacks when GNU parallel is unavailable or unsuitable.* Improved asset pre-compression so gzip generation for text assets is incremental and parallelized.* Extended build CLI overrides, including --build-mode, --site-title, --site-description, --site-url, --author-name, --author-email, --posts-per-page, and the global --config workflow.* Added RAM-mode tuning knobs and precompression tuning options in configuration and documentation.* Reworked RSS, sitemap, index, tag, archive, author, and secondary-page generation as part of the pipeline overhaul, with better rebuild logic and cleaner generator boundaries.* Improved related-post generation and cache invalidation so related-post output tracks changes more reliably.* Added new themes: liquid-glass, freebsd, netbsd, openbsd, field-journal, microfiche, museum-label, and mynotes.* Improved generate_theme_previews.sh with a faster default workflow that builds once, clones the output for each theme, swaps CSS, and rewrites SITE_URL references.* Added --full-build to generate_theme_previews.sh as a slower fallback when per-theme full builds are preferred.* Added support for Mastodon/fediverse creator metadata on posts via <meta name="fediverse:creator" ...>.* Added fediverse_creator frontmatter support for posts, plus site-wide FEDIVERSE_CREATOR and exact-match per-author AUTHOR_FEDIVERSE_CREATORS configuration fallbacks.* Added site-wide fediverse profile verification links via <link rel="me" ...>.* Added REL_ME_URL for single-link verification and REL_ME_URLS=(...) for multiple rel="me" links, with deduplication when both are used.* Updated the bundled header template with {{fediverse_creator_meta}} and {{rel_me_link}} placeholders.* Updated the standalone browser editor and post scaffolding to support fediverse_creator.* Improved the README and configuration examples to document RAM mode, performance tuning, new themes, fediverse creator metadata, and rel="me" verification.Fixes* Fixed og:title and twitter:title so they now use the page/post title only, instead of appending the site title.* Fixed RAM-only builds when no pages exist.* Hardened RAM-mode helpers and metadata parsing for empty inputs and page-list edge cases.Upgrade Instructions1. Update your checkout to the new release and review both config.sh and your config.sh.local for newly available options.2. Decide which build mode you want. If you want the previous disk-backed behavior, set BUILD_MODE="normal" explicitly in config.sh.local. If you want the new memory-first path, keep or set BUILD_MODE="ram".3. If you use custom templates, update your <head> template to include {{fediverse_creator_meta}} and {{rel_me_link}} inside <head>. The bundled templates/header.html already includes both.4. If you want fediverse post attribution, optionally set FEDIVERSE_CREATOR, AUTHOR_FEDIVERSE_CREATORS, or add fediverse_creator: in post frontmatter.5. If you want Mastodon or other fediverse profile verification, set REL_ME_URL or REL_ME_URLS in config.sh.local.6. If you use generate_theme_previews.sh, note that it now defaults to a faster single-build clone workflow. Use --full-build if you specifically want one full build per theme.7. Run a clean rebuild after upgrading:./bssg.sh build --force-rebuild --clean-output true8. Verify the generated homepage, post pages, archives, tags, authors, RSS, sitemap, and any theme previews you publish.9. No content migration is required. Existing posts and pages continue to work unchanged, and all new metadata/configuration is optional.#BSSG
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    @davidgerard Large Lying Model
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    @kenobit la buona notizia è che comunque anche se decidi di non ripararlo e di comprarne invece uno "nuovo" il mercato del second hand è sterminato. Per me la tecnologia nuova da scaffale non esiste praticamente più se non in rarissimi casi in cui magari voglio la console nuova appena uscita o qualcosa di simile, veramente una volta ogni molti molti anni. Per me comprare usato ha un grande valore a livello di sostenibilità.