Now there's a little guy.
Multicolor sprite support is working (I think I understand the specs and limitations anyway), PNG export is working, switched to a palette that is closer to a real C64, cleaned up the UI. I'm trying to decide if I want to tackle animation or just make it export to KickAssembler byte strings next.
I should also probably give it the ability to save and reload in a native format so I don't lose my little guys when I exit.
#retrocomputing