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A Russian ship enters UK waters, & uses lasers to antagonise pilots monitoring it.

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Gli ultimi otto messaggi ricevuti dalla Federazione
  • @anton @thezerobit in general, I've prioritized ease of development over long term correctness, and through the benefit of experience I've mostly avoided painting myself into a corner architecturally. This has allowed me to build out all of this in about 7 months. I hired a friend to help out for about four weeks, and in that time he set up a build system and replaced pygame with SDL3 for me.

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  • @anton @thezerobit the thread starts with me hashing out ideas and planning out the semantics I want before diving into prototyping. I went into it with some very specific ideas for using 2D procgen to solve things I find irritating about conventional visual programming languages like wire placement. I still intend to implement some of these ideas, but I've found early on that doing things simplest way possible was quite tolerable, and so my attention has mostly been on the synth pipeline.

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  • @anton @thezerobit this is the current tail of my devlog thread for my visual programming language Mollytime

    https://mastodon.gamedev.place/@aeva/115713964056648330

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  • @anton @thezerobit I highly recommend using a generic 2D graphics API (SDL3, Cairo, etc) instead of an opinionated toolkit like QT, as visual programming languages tend to follow eccentric interaction and presentation conventions and you don't want to be fighting with your tools every step of the way.

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  • @anton @thezerobit I'm SDL3 for graphics. Specifically I am currently using their basic "renderer" module, not their "GPU" module. I am also planning on switching to using OpenGL ES2 to do the drawing (while retaining SDL3 for window and rendering context creation, input event management, and eventually using their audio API as a fallback audio backend).

    I'm not presently using SDL3 for any audio or MIDI functionality, I'm just calling the relevant platform APIs directly at the moment.

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  • @thezerobit I personally enjoy Qt (with C++) -- but I think you knew about this option without my reply. Pros: decent OOP abstractions, cons: Qt is a framework, it is nudging you to program in a specific style.

    More relevant: @aeva are working on a visual programing thingy and have a very long thread (tm) about their experience. I think they used SDL for graphics and audio; I will link to the thread in a reply once I look it up -- it has good ideas even if you choose a different route.

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  • @giorgiosarto @informapirata @booboo Conosco la situazione. Quando un personaggio ti offende perché, evidentemente, sta mettendo in discussione qualcosa che dai per scontato. E che non vorresti esser messo in gioco proprio in uno spettacolo o film comico.
    Io invece più di Zalone trovo antipatico Angelo Duro. Lì non percepisco comicità, è volgare. Sporco. Cerca la risata di pancia senza poi arrivare alla riflessione. Poi oh, se tipo a qualcuno fosse piaciuto sentir dare della putt... a una bimba piccola che urla...

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  • I've had the same T-Mobile account since the Sidekick II (Danger Hiptop II outside the US).

    Do you know how much hatred I have to have in my heart to make a phone call?

    But, now, I think I'm finally free. They also finally canceled my damned hotspot line I haven't used in five years, and that I tried and failed to cancel years ago.

    Don't use T-Mobile, y'all. Great network, terrible app/website/support.

    And, I'm saving about $70/month.

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  • Underwater Jetpack is Almost Practical

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    Underwater Jetpack is Almost PracticalThe jet pack is one of those pre-war sci-fi dreams that the cold light of rational consideration reveals to be a terrible idea. Who wants to cook their legs with hot exhaust while careening out of control? Nobody. Yet it’s such an iconic idea, we can’t get away from it. What if there was a better environment, one where your jetpack dreams could come true? [CPSdrone] has found one: the world’s oceans, and have taken that revelation to build the world’s fastest underwater jetpack.Underwater? Yeah, water drag is worse than air drag. But there are two big advantages: one, humans are fairly buoyant, so you don’t need fight gravity with rocket thrust, and two, the high density of water makes small, electric props a reasonable proposition. The electric ducted fans on this “jetpack” each produce about 110 pounds of thrust, or just over 490 N. The first advantage is helped further by the buoyancy provided by the air-filled “hull” of the jetpack. That’s necessary because while the motors might be rated for submersion, but the rest of the electronics aren’t.Alas, wearing the device on the back is considerably less hydrodynamic than hanging on behind in the standard ‘water scooter’ configuration. While they’re able to go faster than a swimming human, the ESCs weren’t able to handle the motors full power so we can’t tell you if this device would allow [CPSdrone] to outrun a shark with those 220 lbf on tap, which was the design goal. Apparently they’re working on it.From the testing done on-screen, it’s safe to say that they’d at least need to hang on behind to get their desired speed goals, and abandon their jet pack dreams just as we landlubbers were forced to do long ago. Well, some of us, anyway.youtube.com/embed/RjUV6Y-baDY?…hackaday.com/2025/12/17/underw…
  • US seizes E-Note crypto exchange

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    US seizes E-Note crypto exchangehttps://www.justice.gov/usao-edmi/pr/fbi-disrupts-virtual-money-laundering-service-used-facilitate-criminal-activity
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    Capire quando non vale la pena proseguire una conversazione è sempre difficile. Lasciare andare l'ultima parola per paura di sentirsi vintə. Ma ci sono volte che è l'unica cosa sensata da fare.
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    @Gina I once applied for a job at their (now closed) Brisbane office. Much earlier in my career and bombed the interview. 😆