RE: https://mastodon.gamedev.place/@eniko/115997862376195752
aha! i figured it out! DOS mode X 256x224 is really just 320x240 with padding
BUT, if i use VESA 640x480 then 128x96 actually scales cleanly, with each pixel being 5x5
so for DOS i can do that with 256x224 as a fallback
i've finally completely figured out my retro hardware universal framebuffer display mode for my Bismuth VM