Gamedev as a hobby, pure coding, no engines.
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Gamedev as a hobby, pure coding, no engines.
Long time I have a work as a webdev and very tired. I have been making commercial project, no frameworks, but at the same time, it was not that I dreamed about when started learning programming at my early ages.
I started from Basic, Pascal and C. In 90s it was an option and there were no big tech as we know it nowadays. We made games, small games using pure coding by crating simple primitives like dots, lines, rectangles. Who was smarter could even crate 3D graphics.
We were lucky guys in comparison with newbies today when they starting from frameworks and vibe coding.
It was times of romance with programming, clear engineering, no big ideas and silver bullets. But word becomes more and more complicated when I had entered to university. I have started work for living, coding to make my family income.
And finally I found myself far from that root goal I saw in childhood. I started returning to the roots. But only in my spare time. It's not so much of it for creating something famous and great, but enough to have a hobby that save me from burnout.
I learned C again and other languages: rust, odin, now fallen in love with C3. Gamedev is in my life again. And I'm happy with that. There are a lot of cool libraries and languages to use, great communities with smart interesting code crafters.
What is your story?
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