Turns out making reflections look good on non-metallic surfaces is a lot harder than metallic
Uncategorized
3
Posts
3
Posters
1
Views
-
Turns out making reflections look good on non-metallic surfaces is a lot harder than metallic
-
Turns out making reflections look good on non-metallic surfaces is a lot harder than metallic
@eniko "this is why my game, Block Game, takes place in Metallus, the Metal-based planet in the Metal Plane."
-
Turns out making reflections look good on non-metallic surfaces is a lot harder than metallic
@eniko this is basically the singular most notable change raytracing gives you but to give everyone a massive difference to notice with "RTX ON" people tend to ruin it by making everything hyper-reflective like they've been coated in oïl
matte reflection is hard as it turns out
-
undefined oblomov@sociale.network shared this topic