Reading about Godot project import versus runtime loading.
-
Reading about Godot project import versus runtime loading.
I already wish I wasn't!
LOL
Ideally, I would like to have Godot do the import thing and have it create the resource files AS IF I was importing the files into a project, but save those to a cache or something instead. I am not sure this flow can be achieved.
I think I will just try to do runtime loading of just one type of file (GLB/GLTF - since @queenofsquiggles sent me some code to do that) and then see how I feel about the flow.
-
undefined oblomov@sociale.network shared this topic
-
Reading about Godot project import versus runtime loading.
I already wish I wasn't!
LOL
Ideally, I would like to have Godot do the import thing and have it create the resource files AS IF I was importing the files into a project, but save those to a cache or something instead. I am not sure this flow can be achieved.
I think I will just try to do runtime loading of just one type of file (GLB/GLTF - since @queenofsquiggles sent me some code to do that) and then see how I feel about the flow.
@afreytes @queenofsquiggles IIRC that's why Tabletop Club forked Godot, but it has been some time since I last looked into that.