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@dansup We're stronger together, Dan. It's not worth throwing stones.

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  • In 20 minutes I have a meeting.

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    In 20 minutes I have a meeting. This is a horrible timespan, because it's too short to start any serious work, and too long to not be bored out of my mind.
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    Daily Digest | 20 February 2026Your daily dose of Privacy, Data Protection, AI & Cybersecurity news.5 stories you should not miss.Read more: https://www.nicfab.eu/daily-digest/#Privacy #AI #GDPR #Cybersecurity #TechLaw
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    Come #StableDiffusion trasforma rumore gaussiano in immagini. Tutto in locale, su CPUNon disegna. Non immagina. Non crea. Toglie rumore. Tutta l'architettura, il miliardo di parametri, le settimane di addestramento su migliaia di GPU, si riducono a un modello che ha imparato a rimuovere rumore da un'immagine. E se sai rimuovere il rumore, sai generare dal nulla. La risposta lunga occupa le prossime undici sezioni.⬇️⬇️⬇️https://pinperepette.github.io/signal.pirate/articoli/il-rumore-diventa-arte.html@aitech#IntelligenzaArtificiale
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    @lisyarus This is a fair point. I write DX11 as the "golden path" because that's what I know best, and then translate to the equivalent OpenGL and ignore all the wacky variants/extensions of OGL that don't directly correspond to the DX11 equivalents. But you could just skip writing the DX11 code entirely I guess? I don't have a broad enough experience of OGL to know if that's wise.