@branch300bpm oh, but you lose information in doing it that way, unless you make each frame of an animation its own file with a naming convention for the metadata. I'm labeling and commenting the sprites in an animation sequence with the sprite name, frame number, and shared colors needed to render it.
I can't think of a good way to deal with all that metadata in a .prg, since we don't have comments or labels anymore, once it's binary.
@colin_mcmillen that one's easy, just need to use a different comment syntax, as it also supports `.byte`. I kinda suspect most assemblers will look more like ca65 than KickAssembler (which has weird for asm C/C++ single-line style comments).
che mondo barbaro sto capitalismo bisogna proprio averci i prosciutti sugli occhi per considerarlo il regno della libertà individuale per quel briciolo di libertà che ti concede.
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