some people want so bad for opengl to go away.
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@aeva worst case: GL becomes a pure front-end layer for vulkan. it's the API that matters.
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@aeva worst case: GL becomes a pure front-end layer for vulkan. it's the API that matters.
@lritter @aeva You have a great point here, IMHO these relatively high level middleware frontends, like WebGPU, DirectX11 or whatever OpenGL is becoming, are important for what I would call the majority of developers and projects. It was important to unlock something closer to the metal, yet it cannot undo the addiction we have to abstractions to get anything reasonable done, especially with more diverse platforms and features. I remember days where just about everything was using GLU and GLUT.
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@TomF @aeva maybe this is difficult to understand for programmers so let me try another way
imagine software that is *done*. all books you bought about it forever valid. a target that does not move. it's legacy, but in the original meaning.
there is no need to upset Graham Sellers any further. Let Him Have This.
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@TomF @aeva maybe this is difficult to understand for programmers so let me try another way
imagine software that is *done*. all books you bought about it forever valid. a target that does not move. it's legacy, but in the original meaning.
there is no need to upset Graham Sellers any further. Let Him Have This.
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@TomF @aeva maybe this is difficult to understand for programmers so let me try another way
imagine software that is *done*. all books you bought about it forever valid. a target that does not move. it's legacy, but in the original meaning.
there is no need to upset Graham Sellers any further. Let Him Have This.
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some people want so bad for opengl to go away. buddy, XNA hasn't even gone away.
@aeva opengl just got mesh shading last year! What now haters??
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@aeva opengl just got mesh shading last year! What now haters??