My toy software rendering now with more textures, fog, and dithering.
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My toy software rendering now with more textures, fog, and dithering. Making a polygon based map editor has proven to be more difficult than my "toy" ambitions are driving. Gotta do graph algorithms... blegh.
Enough playing for now, back to some real work!
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My toy software rendering now with more textures, fog, and dithering. Making a polygon based map editor has proven to be more difficult than my "toy" ambitions are driving. Gotta do graph algorithms... blegh.
Enough playing for now, back to some real work!
@slembcke this looks amazing :O