The year was 1996 and #MagicTheGathering was a relatively new game (surely a new game in Italy).
-
The year was 1996 and #MagicTheGathering was a relatively new game (surely a new game in Italy). A lot of my friends were playing, and while I never spent a enormous amount of money on it, I played it too for a while.
Riding the wave of its success there were many "side" products, related to the game but not part of it, including this book of puzzles that used the cards available at the time to create what were effectively Maths puzzles. Some where easy, some were fiendishly difficult, all were fun to try to solve. -
undefined oblomov@sociale.network shared this topic
-
The year was 1996 and #MagicTheGathering was a relatively new game (surely a new game in Italy). A lot of my friends were playing, and while I never spent a enormous amount of money on it, I played it too for a while.
Riding the wave of its success there were many "side" products, related to the game but not part of it, including this book of puzzles that used the cards available at the time to create what were effectively Maths puzzles. Some where easy, some were fiendishly difficult, all were fun to try to solve.@j_bertolotti is this how it was discovered that MtG was Turing complete