Man, what?
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Man, what? 7.8GB build for my little sprite editor application? And, this is _after_ I disabled some of the bigger things (switched back to FemtoVG even though it looks like absolute ass, because Skia makes it over 14G). Though I continue to fail to be able to disable debug builds of Slint for reasons I can't figure out. I assume that would cut this down a lot.