For a long time I wanted to try and make some blinking lights.
"What's so special about that?" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, rows of lights, entire racks... and the time factor.
I have created a texture storing 256 different patters. Special UV layout + vertex colors + of course a special shader and we can have this:
#techArt #Godot #server