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  4. FEP-4f05: Soft Deletion

FEP-4f05: Soft Deletion

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  • thisismissem@socialhub.activitypub.rocksundefined thisismissem@socialhub.activitypub.rocks

    What would happen if you receive a Delete for an object that you believe to have been soft deleted, but now it shows up as an object instead of a Tombstone? Like, it was undeleted by the time you receive the Delete or something?

    Likewise, you receive an Undo(Delete) and when you fetch the referenced object, it returns back a Tombstone instead of the object?

    It'd be good to document those cases, because I think the answers are:

    • If you receive a Delete and the object returns an object, not a 410 / 404 or Tombstone, then you discard the Delete
    • If you receive an Undo(Delete) and the object returns a 404, 410 or Tombstone, then you discard the Undo(Delete)
    julian@community.nodebb.orgundefined Questo utente è esterno a questo forum
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    #7

    Hi Emelia, thanks for the second pair of eyes on this.

    I will amend the FEP with those behaviours. It makes sense that no action be taken if the backreference check fails.

    Secondly, on re-read of my own FEP it is unclear that a backreference call is to be made, so I will need to make it clearer as well.

    julian@community.nodebb.orgundefined 1 Risposta Ultima Risposta
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    • julian@community.nodebb.orgundefined julian@community.nodebb.org

      Hi Emelia, thanks for the second pair of eyes on this.

      I will amend the FEP with those behaviours. It makes sense that no action be taken if the backreference check fails.

      Secondly, on re-read of my own FEP it is unclear that a backreference call is to be made, so I will need to make it clearer as well.

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      #8

      I have amended the FEP with an "Unexpected Responses" section.

      Of note, it's less so that you discard the activity, but since you already made the request, you may as well go through with what you received back.

      So if you get a Delete and a backreference shows the object alive and well, then just process it as an Update if you so wish.

      https://codeberg.org/fediverse/fep/pulls/665/files

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      • devnull@socialhub.activitypub.rocksundefined devnull@socialhub.activitypub.rocks

        Hi all,

        Some discussion regarding NodeBB's handling of soft deleted posts and Discourse's parallel implementation prompted the creation of this FEP, which attempts to describe how the concept of soft deletion can be published without the introduction of new activities—using as:Delete as-is and relying on a backreference check for Tombstone in order to signal a soft delete.

        https://codeberg.org/fediverse/fep/src/branch/main/fep/4f05/fep-4f05.md

        helge@socialhub.activitypub.rocksundefined Questo utente è esterno a questo forum
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        #9

        Hi @devnull

        this regards soft deletion + context collections (as a collection of posts). This topic started at

        https://codeberg.org/silverpill/feps/issues/19

        I'm curious what should happen if the context contains three elements ap-obj, reply, and reply2. reply2 is a reply of reply. Now reply is deleted. How many elements does the context then contain?

        @silverpill said that for mitra the context would contain 1 element ap-obj.

        The scenario as Gherkin:

        Background: Given A new user called "Alice" And A new user called "Bob" And An ActivityPub object called "ap-obj"Scenario: Reply to reply with parent reply deleted Given "Alice" replied to "ap-obj" with "Nice post!" as "reply" And "Bob" replied to "reply" with "Good point!" as "reply2" When "Alice" deletes "reply" Then For "Alice", the "context" collection of "ap-obj" contains "?" elements
        julian@activitypub.spaceundefined 1 Risposta Ultima Risposta
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        • helge@socialhub.activitypub.rocksundefined helge@socialhub.activitypub.rocks

          Hi @devnull

          this regards soft deletion + context collections (as a collection of posts). This topic started at

          https://codeberg.org/silverpill/feps/issues/19

          I'm curious what should happen if the context contains three elements ap-obj, reply, and reply2. reply2 is a reply of reply. Now reply is deleted. How many elements does the context then contain?

          @silverpill said that for mitra the context would contain 1 element ap-obj.

          The scenario as Gherkin:

          Background: Given A new user called "Alice" And A new user called "Bob" And An ActivityPub object called "ap-obj"Scenario: Reply to reply with parent reply deleted Given "Alice" replied to "ap-obj" with "Nice post!" as "reply" And "Bob" replied to "reply" with "Good point!" as "reply2" When "Alice" deletes "reply" Then For "Alice", the "context" collection of "ap-obj" contains "?" elements
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          #10

          Hey Helge.

          Per my understanding, when processing a deletion of reply, you would not presume deletion of any or all downstream objects. Only the referenced object is deleted.

          Deleting multiple objects at once would require multiple activities, or perhaps a single (and as-yet undefined) "batch" style activity.

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          • helge@socialhub.activitypub.rocksundefined Questo utente è esterno a questo forum
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            helge@socialhub.activitypub.rocks
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            #11

            It is not about deleting the objects, it's about if they are in the context collection or not.

            If I understand you correctly, we would have before Alice deletes her reply

            context[ap-obj] = [ap-obj, reply, repl2]

            and

            context[ap-obj] = [ap-obj, repl2]

            afterwards

            julian@activitypub.spaceundefined 1 Risposta Ultima Risposta
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            • helge@socialhub.activitypub.rocksundefined helge@socialhub.activitypub.rocks

              It is not about deleting the objects, it's about if they are in the context collection or not.

              If I understand you correctly, we would have before Alice deletes her reply

              context[ap-obj] = [ap-obj, reply, repl2]

              and

              context[ap-obj] = [ap-obj, repl2]

              afterwards

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              #12

              Yes, that's correct. Deletion of one object will not affect membership of downstream objects in the context collection.

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                #13

                @julian @helge I'll mention in FEP-f228 that behavior differs between implementations.

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                • devnull@socialhub.activitypub.rocksundefined devnull@socialhub.activitypub.rocks

                  Hi all,

                  Some discussion regarding NodeBB's handling of soft deleted posts and Discourse's parallel implementation prompted the creation of this FEP, which attempts to describe how the concept of soft deletion can be published without the introduction of new activities—using as:Delete as-is and relying on a backreference check for Tombstone in order to signal a soft delete.

                  https://codeberg.org/fediverse/fep/src/branch/main/fep/4f05/fep-4f05.md

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                  #14

                  Hi!

                  Sorry for being late to the party.

                  I understand the need to be able to undo deletions, this is something we face at Mastodon for the edge case of appealing moderation decisions (currently, most moderation decisions can be reversed upon appeal, but not post deletion).

                  I have some concern with the FEP as it stands regarding performances, and ensuring consistency wrt. chronology of events, caching and possible out-of-order activities.

                  Indeed, performance-wise, the FEP asks recipients of a \Delete\ to fetch the object that has just been deleted. This means that for a post that has, over its lifetime, reached a thousand different servers, in addition to ideally reaching all of those servers again (either directly or through inbox forwarding), the authoring server must now handle all of these servers fetching the now-deleted post all at once. I fear this is an especially bad instance of the thundering herd issue.

                  As for ensuring consistency wrt. chronology of events, we face a lot of challenges:

                  • depending on their architecture, servers may emit outgoing activities (or process incoming ones) out-of-order (for instance, Mastodon queues jobs into work queues, but if there are multiple workers, a later job can finish before an earlier job does)
                  • due to network failures, servers may fail to deliver an activity on time and retry later
                  • due to caching (e.g. Mastodon offers short-time caching on reverse proxies, but does not invalidate the reverse-proxy cache when the resource is changed), fetched data might actually be older than just-delivered data

                  The ActivityPub primer makes note of this but offers no solutions besides “The receiving server, if it receives an activity that refers to an unknown activity, should store that activity for later processing.” While this is relatively easy to do when an object cannot be brought back once it’s deleted, this breaks done if you can undo the \Delete\, and I have seen no solution offered for that in the current FEP.

                  Using \published\ in activities and \published\/\updated\ or similar in objects might help with that, but I’m afraid this might not be enough because of the seconds resolution of \xsd:Datetime\ (and it would require extra care that the lifecycle of an object is indeed serialized with a monotonic time).

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                  • julian@activitypub.spaceundefined julian@activitypub.space ha condiviso questa discussione su
                  • claire@socialhub.activitypub.rocksundefined claire@socialhub.activitypub.rocks

                    Hi!

                    Sorry for being late to the party.

                    I understand the need to be able to undo deletions, this is something we face at Mastodon for the edge case of appealing moderation decisions (currently, most moderation decisions can be reversed upon appeal, but not post deletion).

                    I have some concern with the FEP as it stands regarding performances, and ensuring consistency wrt. chronology of events, caching and possible out-of-order activities.

                    Indeed, performance-wise, the FEP asks recipients of a \Delete\ to fetch the object that has just been deleted. This means that for a post that has, over its lifetime, reached a thousand different servers, in addition to ideally reaching all of those servers again (either directly or through inbox forwarding), the authoring server must now handle all of these servers fetching the now-deleted post all at once. I fear this is an especially bad instance of the thundering herd issue.

                    As for ensuring consistency wrt. chronology of events, we face a lot of challenges:

                    • depending on their architecture, servers may emit outgoing activities (or process incoming ones) out-of-order (for instance, Mastodon queues jobs into work queues, but if there are multiple workers, a later job can finish before an earlier job does)
                    • due to network failures, servers may fail to deliver an activity on time and retry later
                    • due to caching (e.g. Mastodon offers short-time caching on reverse proxies, but does not invalidate the reverse-proxy cache when the resource is changed), fetched data might actually be older than just-delivered data

                    The ActivityPub primer makes note of this but offers no solutions besides “The receiving server, if it receives an activity that refers to an unknown activity, should store that activity for later processing.” While this is relatively easy to do when an object cannot be brought back once it’s deleted, this breaks done if you can undo the \Delete\, and I have seen no solution offered for that in the current FEP.

                    Using \published\ in activities and \published\/\updated\ or similar in objects might help with that, but I’m afraid this might not be enough because of the seconds resolution of \xsd:Datetime\ (and it would require extra care that the lifecycle of an object is indeed serialized with a monotonic time).

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                    #15

                    Regarding the performance issue, and avoiding the thundering herd problem, one could simply embed the object itself (so, a Delete with an expanded Tombstone in object) into the activity. You could additionally sign it (LD Signature) or attach a proof (Object Integrity Proofs) if necessary.

                    As for sub-second resolution of updated/published... is xsd:Datetime required? I've honestly just been sending ISO Strings, which include millisecond-level accuracy.

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                    • julian@activitypub.spaceundefined Questo utente è esterno a questo forum
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                      #16

                      @claire@social.sitedethib.com I re-read the text of the FEP and noted the following:

                      > When a Delete activity is encountered, the referenced object MAY be either the full object or a reference to one.
                      >
                      > If object is a reference, the server MUST request the object (via its id) from the origin server directly.

                      Emphasis is mine. In situations where you choose to embed the full object in the activity, then you are not bound by the MUST to refetch the object.

                      Now, when talking about hard deletes, you cannot literally embed a non-existent object, so a re-fetch would be necessary, although I am hoping that 404 handlers are a great deal faster.

                      I like published. I can add that in to the FEP if it makes it easier to handle situations where multiple Deletes and Updates are encountered out-of-rder due to network congestion, parallel processing, etc.

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                      • claire@socialhub.activitypub.rocksundefined Questo utente è esterno a questo forum
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                        #17

                        \xsd:dateTime\ is required as per https://www.w3.org/TR/activitystreams-vocabulary/#dfn-published but i skimmed over the definition too fast, it definitely allows fractional seconds!

                        julian2:

                        Emphasis is mine. In situations where you choose to embed the full object in the activity, then you are not bound by the MUST to refetch the object.

                        It appears I must have read too fast once again, and was confused by the “Unexpected responses” section.

                        julian2:

                        Now, when talking about hard deletes, you cannot literally embed a non-existent object, so a re-fetch would be necessary, although I am hoping that 404 handlers are a great deal faster.

                        That can still be an issue, negative hits are still expensive and in general you may not want to cache them (to avoid an attacker targeting something that does not exist yet).

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                        • trwnh@socialhub.activitypub.rocksundefined Questo utente è esterno a questo forum
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                          #18
                          julian2:

                          If object is a reference, the server MUST request the object (via its id) from the origin server directly.

                          i think this requirement can be removed, as the behavior on receiving a Delete is up to the receiver and not the sender. that's also where the issue lies -- receivers assuming Delete is a permanent removal. any or all of the following behaviors on receiving a Delete are "valid" in some sense:

                          • do nothing to the object, just store the activity
                          • expunge object from HTTP cache
                          • expunge object from AS2/RDF dataset
                          • edit the object to say it is "deleted"
                          • convert object to a Tombstone
                          • prevent reuse of the object.id
                          • fetch the object using HTTP GET and handle caching/refetching using HTTP cache control headers

                          having a reference doesn't imply needing to fetch it if you already have information about it. if you don't already have information about it then you can also choose not to fetch on Delete activities. the point of having an id is that you can choose whether or not to obtain additional information! that's what linked data is founded on -- the linking. every link is in effect a boundary between two records of information.

                          if the goal is to prevent receivers from completely purging an object, then you can't really do this. if the goal is to stop receivers from preventing reuse of the id, then recommend that they SHOULD NOT do this.

                          more generally i would ask you to consider two different senses of "deletion":

                          • Delete / Undo Delete
                          • Update(object.formerType=object.type, object.type=Tombstone) / Update(object.type=object.formerType)

                          a Tombstone is still an Object and can have all the properties of Object btw, so it's valid to have this:

                          type: TombstoneformerType: Notecontent: "[deleted]"attributedTo: 

                          or this:

                          type: TombstoneformerType: Notecontent: "the text is still there but the account was deleted"attributedTo: type: Tombstone formerType: Person

                          or this:

                          type: TombstoneformerType: Notecontent: "the text is still there but the account was deleted"attributedTo: # GET someone HTTP/1.1# HTTP/1.1 404 Not Found
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                          • trwnh@socialhub.activitypub.rocksundefined trwnh@socialhub.activitypub.rocks
                            julian2:

                            If object is a reference, the server MUST request the object (via its id) from the origin server directly.

                            i think this requirement can be removed, as the behavior on receiving a Delete is up to the receiver and not the sender. that's also where the issue lies -- receivers assuming Delete is a permanent removal. any or all of the following behaviors on receiving a Delete are "valid" in some sense:

                            • do nothing to the object, just store the activity
                            • expunge object from HTTP cache
                            • expunge object from AS2/RDF dataset
                            • edit the object to say it is "deleted"
                            • convert object to a Tombstone
                            • prevent reuse of the object.id
                            • fetch the object using HTTP GET and handle caching/refetching using HTTP cache control headers

                            having a reference doesn't imply needing to fetch it if you already have information about it. if you don't already have information about it then you can also choose not to fetch on Delete activities. the point of having an id is that you can choose whether or not to obtain additional information! that's what linked data is founded on -- the linking. every link is in effect a boundary between two records of information.

                            if the goal is to prevent receivers from completely purging an object, then you can't really do this. if the goal is to stop receivers from preventing reuse of the id, then recommend that they SHOULD NOT do this.

                            more generally i would ask you to consider two different senses of "deletion":

                            • Delete / Undo Delete
                            • Update(object.formerType=object.type, object.type=Tombstone) / Update(object.type=object.formerType)

                            a Tombstone is still an Object and can have all the properties of Object btw, so it's valid to have this:

                            type: TombstoneformerType: Notecontent: "[deleted]"attributedTo: 

                            or this:

                            type: TombstoneformerType: Notecontent: "the text is still there but the account was deleted"attributedTo: type: Tombstone formerType: Person

                            or this:

                            type: TombstoneformerType: Notecontent: "the text is still there but the account was deleted"attributedTo: # GET someone HTTP/1.1# HTTP/1.1 404 Not Found
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                            #19

                            Okay, I am perfectly fine to relax the requirement from a MUST to a SHOULD.

                            Does that resolve the thundering herd concern acceptably?

                            Other solutions would entail:

                            1. Setting explicit null as object (yes @trwnh@mastodon.social this is yet another example of a place where null makes sense!) if the object is hard deleted.
                            2. Sending an ETag header with the Delete activity. When re-requesting, send that same value in If-Modified-Since and the receiver can opt to terminate execution early with an HTTP 304.
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                            • trwnh@mastodon.socialundefined Questo utente è esterno a questo forum
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                              #20

                              @julian how does null have anything to do with this? Delete null doesn't make sense

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                              • trwnh@mastodon.socialundefined trwnh@mastodon.social

                                @julian how does null have anything to do with this? Delete null doesn't make sense

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                                #21

                                @trwnh@mastodon.social hm, you're right. I should stop thinking about FEPs after business hours.

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                                  #22

                                  @julian unrelated but i am also wondering why the mention changed from my socialhub account to my mastodon account 🤔

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                                  • trwnh@mastodon.socialundefined trwnh@mastodon.social

                                    @julian unrelated but i am also wondering why the mention changed from my socialhub account to my mastodon account 🤔

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                                    #23

                                    @trwnh@mastodon.social no particular reason, except I think mentions to SocialHun accounts don't work?

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                                      #24

                                      @julian :weary:

                                      i can't keep doing replies in less than 500 characters lmao

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                                      • trwnh@mastodon.socialundefined trwnh@mastodon.social

                                        @julian :weary:

                                        i can't keep doing replies in less than 500 characters lmao

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                                        #25

                                        @trwnh@mastodon.social I forked this thread out into a new thread (so I don't think it'll keep showing up on SocialHub, but who the heck knows when federation is concerned lol)

                                        As for 500 chars, perhaps it's high time you switched to an instance with looser character limits...

                                        Except your content wouldn't migrate over wonk wonk

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