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Gli ultimi otto messaggi ricevuti dalla Federazione
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    @Luanti For Debian Trixie users: While waiting for 5.15 to appear in sid, you can package Luanti 5.15 yourself with just a few commands:Add sid sources to sources.list and thensudo apt build-dep luanti=5.14.0+dfsg-2sudo apt install libsdl2-dev devscriptswget https://github.com/luanti-org/luanti/archive/refs/tags/5.15.0.tar.gz https://deb.debian.org/debian/pool/main/l/luanti/luanti_5.14.0+dfsg-2.debian.tar.xztar xf 5.15.0.tar.gzcd luanti-5.15.0tar xf ../luanti_5.14.0+dfsg-2.debian.tar.xzdch --newversion 5.15.0-1 'New upstream version 5.15.0' </dev/nullsed --in-place -r 's/^.*run-unittests.*$|^.*dh_auto_test$//' debian/rulesdpkg-buildpackage -bdpkg-buildpackage -bIn this case dpkg-buildpackage needs to be run twice to ingnore a warning.#debian #luanti
  • 0 Votes
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    Only bug fixing and improvements today. * Preview rendering is no longer using the level shadow maps* Created a chopped wood pile model* Testing particle rendering in preview mode (works)* Particle system refinements#devlog #gamedev #indiedev #solodev #raylib
  • 0 Votes
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    Cutting weird grass and fighting weird grass! We're working hard on new areas in #AlabasterDawn with enemies and new destructibles! #pixelart #gamedev #indiegame
  • 0 Votes
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    I'm still getting this error: ERROR: Navigation region synchronization error. More than 2 edges tried to occupy the same map rasterization space. This is a logical error in the navigation mesh caused by overlap or too densely placed edges.I have no idea what a "map rasterization space" is, and cannot find any reference to it.I cannot find any overlaps or densely placed edges.I have rebuilt my Terrain mesh several times to try to fix it. #godot #godotengine #gdscript #gamedev