It is difficult to express how bad microsoft’s authentication system is.
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once you’ve fixed the setting it obviously isn’t reflected in the game. in order to enable this functionality you need to quit the game, log out of the launcher, quit the launcher, *reboot your computer* apparently, and then launch the launcher, ans reauthenticate in the launcher BUT NOT IN A WEB BROWSER. don’t do it too fast though, gotta give the sync state time to replicate through some opaque backend
don’t even get me started on the part where we accidentally bought an extra copy of the game due to an absolutely broken handoff between the launcher app and the web browser
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don’t even get me started on the part where we accidentally bought an extra copy of the game due to an absolutely broken handoff between the launcher app and the web browser
this has nothing to do with copilot or AI or any specific systemic issue. it’s just a mountain of really infuriating but ultimately mundane failures. it’s tempting to diagnose some reason for this but it’s so badly broken that I really can’t imagine how it got this bad
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like you know all these fun facts about how every extra tenth of a millisecond on a page load decreases your conversion rate by 5%? this was over an hour of own-goal disasters. completing this purchase felt like being a six-sigma outlier on the conversion probability curve
granted, probably 1/3 of the difficulties here have to do with microsoft’s ill-conceived “think of the children” account system, and buying the game as a regular adult with a single account would have been massively easier. but still, you’d think that a PM somewhere in the org would have considered that it is *possible* that a child might want to play … minecraft
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this has nothing to do with copilot or AI or any specific systemic issue. it’s just a mountain of really infuriating but ultimately mundane failures. it’s tempting to diagnose some reason for this but it’s so badly broken that I really can’t imagine how it got this bad
like you know all these fun facts about how every extra tenth of a millisecond on a page load decreases your conversion rate by 5%? this was over an hour of own-goal disasters. completing this purchase felt like being a six-sigma outlier on the conversion probability curve
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granted, probably 1/3 of the difficulties here have to do with microsoft’s ill-conceived “think of the children” account system, and buying the game as a regular adult with a single account would have been massively easier. but still, you’d think that a PM somewhere in the org would have considered that it is *possible* that a child might want to play … minecraft
the folks trying to get open source developers to boycott github are barking up the wrong tree. just get an agent hired at microsoft who internally advocates to remove unnecessary duplication in the login systems. get a promo out of it, it totally makes business sense. require every current github user to use login dot live dot com. 50% marketshare reduction within the year, I guarantee you
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undefined aeva@mastodon.gamedev.place shared this topic on
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I helped one of my kid’s friend’s parents buy a copy of Minecraft today and I wasn’t counting but I would honestly guess that in that process — which took *at least* 90 minutes — they got and responded to at minimum 10 push notifications, had to enter 15 authentication codes, and provisioned 2 passkeys (only one of them on purpose)
@glyph I vaguely recall that microsoft has a company-wide mandate enforced by performance evaluations for all employees to "improve security". considering that security is a purely additive concept, it stands to reason that every new "two" factor challenge "improves security"
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@glyph I vaguely recall that microsoft has a company-wide mandate enforced by performance evaluations for all employees to "improve security". considering that security is a purely additive concept, it stands to reason that every new "two" factor challenge "improves security"
@glyph i had no idea this is what it was like to buy minecraft though. i just figured Vendor Account, who works from home and solves 10,000 "two" factor challenges a second, was just a statistical error.
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undefined oblomov@sociale.network shared this topic on
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if this is how most people encounter passkeys it’s no wonder that they fucking hate them. it feels like getting tricked. because it is getting tricked. I was tricked
@glyph That is indeed how most people encounter passkeys! every time I buy something on Amazon it tries to con me into creating a passkey these days: it's so irritating I'm on the edge of deleting my account.
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@glyph That is indeed how most people encounter passkeys! every time I buy something on Amazon it tries to con me into creating a passkey these days: it's so irritating I'm on the edge of deleting my account.
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@jwz @cstross for a while I thought that banks were avoiding implementing cheap but sophisticated authentication methods because they'd already priced in the fraud and didn't want to bother spending "engineering resources" (an incorrect model of how digital services infrastructure is maintained, but I digress) to do something that would merely hedge a risk they'd already hedged, but this model has broken down somewhat as they have "spent the resources" and made things uniformly worse
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@jwz @cstross for a while I thought that banks were avoiding implementing cheap but sophisticated authentication methods because they'd already priced in the fraud and didn't want to bother spending "engineering resources" (an incorrect model of how digital services infrastructure is maintained, but I digress) to do something that would merely hedge a risk they'd already hedged, but this model has broken down somewhat as they have "spent the resources" and made things uniformly worse