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A teenager asked me for recommendations to get into science fiction.

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Gli ultimi otto messaggi ricevuti dalla Federazione
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    @SFFMagazineCovers Reminded me of an old Ray Bradbury Theater episode where Eugene Levy has a body dysmorphia to need his skeleton removed.https://youtu.be/5ohZ5k2vVEk
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    This is a long shot but, I'm looking for a specific artist. I used to follow them on Instagram and I've totally forgotten their handle (there's no way I'd remember their real name either).There's a specific painting that I remember very well, it's of a pair of headlights illuminating a garage door. The garage door is ajar and a pair of horse legs can be seen standing in a pool of blood. The artists uses a lot of shadow and negative space in their art. Sometimes featuring animals; dogs, tigers...#MastoArt #askfedi #artists #arthelp #lookingfor #macabreart #askmastodon
  • Ladder-experienced people and adjacent:

    Uncategorized askfedi diy
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    Ladder-experienced people and adjacent:I have been spending significant time on a ladder and exerting upward force in order to repair a ceiling. I tend to stand with the peak of the ladder behind me, and brace against the next step up.I have been getting truly epic bruises on the backs of my calves. Like, enough to make it painful to squat. Any advice? Does one just get used to it? Should I be wearing squishy leg warmers? Put shin guards on backwards?“Turn around, dingus” is understandable but would make it hard to access the corners.#askFedi #diy
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader