Just learned that there is no way for a GLSL shader to send data to the CPU side program.
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@kertinker @landelare it occurred to me just now if there's an explicit GL context initialization step needed that is missing entirely, then GLEW might be reporting 0 for most or all extensions depending on the platform you're on
@aeva @kertinker This crap is why I'm using DirectX.
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@aeva @kertinker This crap is why I'm using DirectX.
@landelare @kertinker as it happens, Windows is the really weird one for GL