I wish I wish I FUCKIN WISH Glow in #godotengine would be able to properly scale with resolution.
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I wish I wish I FUCKIN WISH Glow in #godotengine would be able to properly scale with resolution. I get everything nice, smooth and soft, then I change resolution and everything's fucked... I know it's not just Godot with this issue, but Unreal got it right (from what I can see), there MUST be a way to do this right...
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