Dall’archivio di Cassandra/ Invisibile Internet Project
Ecco cos’è e come funziona la rete invisibile insaccata dentro la rete, ora più facilmente utilizzabile. Ecco come iniziare ad esplorare una singolare tipologia di darknet. I pro e i contro.
C'è ancora un po' di tempo per salire a bordo della missione Artemis II verso la Luna. Ecco il link per registrarsi e aggiungere il proprio nome in una scheda di memoria che volerà nella navetta Orion https://www3.nasa.gov/send-your-name-with-artemis/
@afreytes if it's any consolation, I'm the oblivious kind as well, and I was underweight until my late 30s. I don't know if there's a physical / body image correlation with obliviousness. I've never being able to tell the difference between «sfriendly» and «coming on to me». Part of it might be that on a personal level I've always considered romance something that you build on top of friendship, rather than independently from it, leading to a conflation of the initial approach
Una finale assurda della Coppa d'Africa. Rigore per il #Marocco a 1 minuto dalla fine. Il #Senegal, per protesta, esce dal campo. Ritorna e #BrahimDiaz (miglior giocatore del torneo) lo batte provando il cucchiaio. Il portiere glielo sugge. Tempi supplementari: golasso dei Leoni di Taranga. Risultato finale: Marocco-Senegal 0-1. Tutto ciò neIlo stadio Prince Moulay Abdellah di Populous a Rabat, emblema delle ambizioni del Marocco https://www.domusweb.it/it/architettura/2026/01/16/stadio-populous-prince-moulay-abdellah-rabat-messico.html
i managed to get drops done in the same day \o/ had to improve the physics so things accelerate and decelerate smoothly for the drops to move sideways, so now the player moves smoother, too. really happy with how this turned out#EniBlockGame #GameDev #IndieDev
today's software preservation taskone of the great crimes of the 21st century was that Mark Jones' (Core Design) Darkmere - an isometric adventure-RPG for the amiga - was poorly visually documented by the usual places like lemonamiga/mobygames/etc. perhaps for that reason alone, few remember just how incredible mark's pixel work is. using a tightly compressed palette of 16 colours for title screens and 32 colours in-game, he produces some of the best-lit scenes i have ever seen. all hand-dithered, no less.it's one thing to paint beautiful pixel art stills for circulating on social media; it's entirely another to build them as modular assets to be used in a game. mark's ability to tackle both jobs is a masterwork.thankfully, mark is his own best archivist, and kept a treasure trove of screenshots from the project. he provides an extensive commentary on the creation of each sprite/tile and the overall style of the game, as well as his memories of designing and building it.(daggerfall fanatics may recognize some of the assets - trees and mushrooms - re-used in that game!)read his entire writeup on Darkmere here:https://web.archive.org/web/20171104143619fw_/http://www.mjonesgraphics.com/darkmere.html#amiga #pixelArt #retroGaming