block game's first crafting gameplay loop is in!
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to learn more about block game check out the website: https://enikofox.com/blockgame/
i have redone the torch to look a bit better until i can get a particle system going
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i have redone the torch to look a bit better until i can get a particle system going
i have updated the block game FAQ found at https://enikofox.com/blockgame
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i have updated the block game FAQ found at https://enikofox.com/blockgame
filed under "things block game does that minecraft doesn't," it can now handle rotated (oriented) bounding boxes. and also you can now target entities that are lying around the world :3
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filed under "things block game does that minecraft doesn't," it can now handle rotated (oriented) bounding boxes. and also you can now target entities that are lying around the world :3
people keep asking about modability and (aside from reskinning the gui) i now have an answer
block game uses an entity component system so i've made a json file for entity templates so i can easily create entities. so if nothing else you'll be able to mod the game by editing this file
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people keep asking about modability and (aside from reskinning the gui) i now have an answer
block game uses an entity component system so i've made a json file for entity templates so i can easily create entities. so if nothing else you'll be able to mod the game by editing this file
i can now spawn sticks under/near trees during chunk generation :3
they don't do anything special, since you can get sticks from breaking leaf blocks, but it's just a little touch that makes the world feel more alive
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i can now spawn sticks under/near trees during chunk generation :3
they don't do anything special, since you can get sticks from breaking leaf blocks, but it's just a little touch that makes the world feel more alive
now spawning bushes using leaf blocks. gonna give them a bit of a different look from leaf blocks at some point but the basic idea mostly works
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now spawning bushes using leaf blocks. gonna give them a bit of a different look from leaf blocks at some point but the basic idea mostly works
okay i've modelled and pixelled bushes that aren't just leaf blocks and yeah, this is looking nice and lush now! you can also walk through bushes as requested, and you can still break them for sticks for torches
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okay i've modelled and pixelled bushes that aren't just leaf blocks and yeah, this is looking nice and lush now! you can also walk through bushes as requested, and you can still break them for sticks for torches
well would ya look at that, we've got a whole little crafting gameplay loop going. bash together flint and a stick to make an axe, use axe to break bark blocks, use the axe on the blocks to create wood, use the axe on the wood to create sticks, combine sticks with flamereed to create torches, then go and light up a cave :D
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well would ya look at that, we've got a whole little crafting gameplay loop going. bash together flint and a stick to make an axe, use axe to break bark blocks, use the axe on the blocks to create wood, use the axe on the wood to create sticks, combine sticks with flamereed to create torches, then go and light up a cave :D
finally got to make a new block: rough planks! you get these by using an axe to cut bark blocks into rough wood and then using rough wood on itself to craft the rough planks (consuming 2 pieces of wood in the process)
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finally got to make a new block: rough planks! you get these by using an axe to cut bark blocks into rough wood and then using rough wood on itself to craft the rough planks (consuming 2 pieces of wood in the process)
@eniko If you want I can draft you a whole semi-realistic tree that starts with sticks and stones and ends up with plasma guns and giant Mechas π
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finally got to make a new block: rough planks! you get these by using an axe to cut bark blocks into rough wood and then using rough wood on itself to craft the rough planks (consuming 2 pieces of wood in the process)
got tired of tiny and off-center item icons so i spent some time in the icon renderer to add auto scaling and centering for every item in the game
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got tired of tiny and off-center item icons so i spent some time in the icon renderer to add auto scaling and centering for every item in the game
also wow i have more items than fit in my hotbar already. i couldn't show torches cause i don't have a proper inventory other than the hotbar and they wouldn't fit lol
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also wow i have more items than fit in my hotbar already. i couldn't show torches cause i don't have a proper inventory other than the hotbar and they wouldn't fit lol
not the most exciting video ever but i've now done the necessary work so you can move items around your inventory and split stacks in block game
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not the most exciting video ever but i've now done the necessary work so you can move items around your inventory and split stacks in block game
implemented the renderer for item drops in block game. added an outline because i didn't wanna have to deal with alpha sorting these, but pure alpha testing looked kinda pants. pretty happy with how this looks though
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implemented the renderer for item drops in block game. added an outline because i didn't wanna have to deal with alpha sorting these, but pure alpha testing looked kinda pants. pretty happy with how this looks though
@eniko Also better for color blind people π