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I don't want to brag, but after weeks of sucking balls at UI in #godot, I think I've finally figured it out

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    It is absolutely bonkers how bad the #godot text input widget is. No option to filter for specific characters, no option to prevent line breaks, and any attempt to clean up the input results in an infinite loop error.Fucking terrible widget.
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    I'm finally starting to feel good about the visuals in this game. There is still work to be done on the water shader, the sky and the aerial perspective, but it should now be mostly a matter of putting the pieces together. The overall idea of "very low poly with a subtle pixelated normal map" seems to be working, and that's something I can build on.#GameDev #IndieDev #IndieGame #ProceduralGeneration #ProcGen #GodotEngine #Godot
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
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    I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.Get it here: https://github.com/lemilonkh/godot-curve-spawnerAnd give it a 🌟 while you're at it ✨It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).#GameDev #OpenSource #ProcGen