@Uilebheist@Ann_in_a pignoleria: per i bambini morti innocenti la chiesa dice che se sono battezzati si *sa* che andranno in paradiso, se non lo sono lo si spera e basta
@alberto_cottica Sì, parlavo del governo belga e dell’amministrazione della giustizia. E, siccome in Belgio c’è pure Bruxelles e colà c’è una sede del parlamento europeo, transitivamente, abbiamo (noi tutti) un problema.
Poi, che abbiano o meno ragione a protestare, se la protesta è pacifica o quanto meno proporzionata, non è rilevante.
#AskFedi do you have recommendations for an external hard drive that would be good to stock #Jellyfin media on?
Something fast and not too expensive? (say, less than 200 Euros). 1 Terabyte of storage is more than enough (my current library is about 250 GB)...
I cannot use any of my current drives because they are all encrypted and #Jellyfin needs something with read access (sans password) for every folder in the path. So I'm going for a dedicated external drive.
I would really appreciate your advice! (and heads-up: I'm leaving home soon to pick up my little one from pre-school so I may take a while to reply) 😅
@mora non so se ho capito. I belgi hanno un welfare state vero, che in Italia ce lo sogniamo, minacciato da un governo austeritario. Secondo me non hanno torto a protestare. Io sono stato sfortunato, ma va bene così.
argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
As coding is more akin to a Creative Art than a Science, I have written my code as an homage to Jackson Pollock.#code #coding #gamedev #godot #godotengine #gdscript #art
I finally got around to publishing my next open source #Godot addon - Godot Curve Spawner.A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.Get it here: https://github.com/lemilonkh/godot-curve-spawnerAnd give it a 🌟 while you're at it ✨It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).#GameDev #OpenSource #ProcGen