So, I made a hair shader that doesn't require any specially made meshes or textures.
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So, I made a hair shader that doesn't require any specially made meshes or textures.
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
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So, I made a hair shader that doesn't require any specially made meshes or textures.
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
@runevision impressive results
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