i nerd sniped myself tonight and i imagine the NSA operative who is assigned to me is very confused by the increasingly erratic and frustrated google searches for HOW DO I CALCULATE THE MOON WHERE IS THE MOON
-
it's a good thing countries are pretty short lived geologically speaking otherwise plate tectonics would cause a lot of problems
@aeva I mean, we already see similar issues with geographic borders. Especially rivers, because rivers really don't like to stay put.
-
@aeva I mean, we already see similar issues with geographic borders. Especially rivers, because rivers really don't like to stay put.
@ataylor nothing a liberal application of hubris can't pretend to fix
-
@aeva "We shall put this river in a box and then everything's fine!"
Cue decades of flooding.
-
@demofox @dotstdy @jon_valdes assuming I didn't screw anything up adapting Jon's shader toy, the 30 iteration soft sin also has the surprising property of being able to clip out of the expected -1.0 to 1.0 output range https://github.com/Aeva/mollytime/blob/af58e9237903856b6193a116ae6408038dc47d4a/src/patch.cpp#L319
@aeva @demofox @dotstdy
Yeah, I should have mentioned I'm not 100% sure of the quality of that SW sin implementation. I grabbed it from the internets and hoped the kind stranger that wrote it knew what they were doing.I was more interested in the GPU differences at the time, and this impl was good enough to show those clearly
-
@aeva @demofox @dotstdy
Yeah, I should have mentioned I'm not 100% sure of the quality of that SW sin implementation. I grabbed it from the internets and hoped the kind stranger that wrote it knew what they were doing.I was more interested in the GPU differences at the time, and this impl was good enough to show those clearly
@jon_valdes @demofox @dotstdy well I can tell from eyeballing it that it definitely produces a smoother gradient than the hw version