This is probably the best list of management related stuff going wrong in gamedev.
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This is probably the best list of management related stuff going wrong in gamedev. I've seen every single one of these in my career.
And no, those aren't really discussed much at big-corp (tm) leadership trainings (That'd would get people into inconvenient truths territory...). Better focus on harmless "fun" like MBTI scores and discussing what goes wrong on the team level rather than with the big picture
https://www.gamedeveloper.com/production/how-poor-leadership-slows-down-game-development
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