@hazelnot so, this games commonly follow a cadence more or less along these lines:
1. read input events from controller 2. update game state 3. render a new frame image 4. present the new frame to the display
steps 1 and 2 happen on the CPU. step three starts with a bunch of up front work on the CPU to schedule work on the GPU, and step 4 is usually initiated on the CPU before 3 finishes on the GPU and then some complicated stuff happens
I salute #UniversityOfBologna for refusing phylosophy lectures for Italian #military. It's NOT a matter of hating #military,it's a matter of keeping a WALL between freedom of inquiry -at the basis of scientific inquiry- and the duty to OBEY ORDERS UNCRITICALLY-at the basis of military life
@mms this was usually the "I can't see anything because of the fog" season and icy mornings, but the climate has changes and fogs (especially the thick ones) have become quite rare
Adjusted Hit and Death animations for the enemy bikes, still temporary but feels a bit better. Also, attack state is in place! They'd almost feel threatening, if not for the lack of actual collision from their bats. Mostly done with the basic states I think.#gamedev #indiedev #indiegame #lowpoly #Blender #Blender3D #Unity #Unity3D #MadeWithUnity