naps are handy for game design
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@aeva That car looks like it's got very tight handling.
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naps are handy for game design
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@pupxel i dig it :D what's the significance of the song?
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naps are handy for game design
@aeva it's carmage on the streets I tells ya!
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@pupxel i dig it :D what's the significance of the song?
@aeva cars drifting downhill in anime :3
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naps are handy for game design
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naps are handy for game design
look at this perfect (work-in-progress) shoe :D #screenshotsaturday
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look at this perfect (work-in-progress) shoe :D #screenshotsaturday
long time listeners will recognize this as a continuation of this project https://mastodon.gamedev.place/@aeva/113303633154607005 but without reinventing 3d modeling from scratch this time
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long time listeners will recognize this as a continuation of this project https://mastodon.gamedev.place/@aeva/113303633154607005 but without reinventing 3d modeling from scratch this time
i just found out that
at some point got "auto" as a normal interpolation option in addition to the classic "flat" and "smooth" options.i also just found out that enabling the cavity shader, auto smoothing, and the normal map matcap is a great way to spot problems in the mesh
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i just found out that
at some point got "auto" as a normal interpolation option in addition to the classic "flat" and "smooth" options.i also just found out that enabling the cavity shader, auto smoothing, and the normal map matcap is a great way to spot problems in the mesh
i got the hatchback window looking pretty nice though imo
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look at this perfect (work-in-progress) shoe :D #screenshotsaturday
@aeva beep beep
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@aeva beep beep
@aks honk
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i got the hatchback window looking pretty nice though imo
whew ok that's a bit better
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whew ok that's a bit better
@aeva I love seeing this project bubbling up again :D
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i just found out that
at some point got "auto" as a normal interpolation option in addition to the classic "flat" and "smooth" options.i also just found out that enabling the cavity shader, auto smoothing, and the normal map matcap is a great way to spot problems in the mesh
@aeva FTR "auto" is "smooth and edge split modifier", so it's not really a new thing just a new UX for setting it up.
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@aeva FTR "auto" is "smooth and edge split modifier", so it's not really a new thing just a new UX for setting it up.
@ataylor it's new to me
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whew ok that's a bit better
@aeva car car car car car car normal car car car car car car
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@aeva I love seeing this project bubbling up again :D
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long time listeners will recognize this as a continuation of this project https://mastodon.gamedev.place/@aeva/113303633154607005 but without reinventing 3d modeling from scratch this time
@aeva not gonna lie I was really into the reinventing modeling with spline distance fields thing
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@aeva For whatever information is hidden from me about what other people have decided about me, or who they think I am, in all these systems of gluttony, thievery, and the murder of kind, loving, innocent beings, I cannot seem to ever know nor be told. I do not know why I am violently kept in a space of stasis and silence in a world of hatred and prejudice. I simply seek stability. Please, someone help me.