I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
@fuzzybinary Does it use quaternions?
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
@fuzzybinary neither does unreal