I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
@fuzzybinary Does it use quaternions?
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I was today years old when I realized Godot doesn't uses 4x4 matrices to store its 3d transforms.
@fuzzybinary neither does unreal
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@fuzzybinary Does it use quaternions?
@Chagrins It has them yes. It doesn't store rotations as Quaternions though (which is expected).
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@fuzzybinary neither does unreal
@aeva Save 4 floats per transform, so I guess that makes sense!