at a certain point i lost the interest in making music - somewhere in my early 30's.
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at a certain point i lost the interest in making music - somewhere in my early 30's. the main reason for that was, i think, that i got to a point where everything was perfect - and then instantly questioned it. i guess i just got instantly bored by everything working out for me, and i changed everything. i picked a new field to work in (programming), i wanted to win in a place i had no connection to (videogames), just to start again and completely outdo myself in every discipline.
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at a certain point i lost the interest in making music - somewhere in my early 30's. the main reason for that was, i think, that i got to a point where everything was perfect - and then instantly questioned it. i guess i just got instantly bored by everything working out for me, and i changed everything. i picked a new field to work in (programming), i wanted to win in a place i had no connection to (videogames), just to start again and completely outdo myself in every discipline.
@lritter what's the secret to winning at music
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@aeva define "winning" for me and i'll tell you. there are no wrong answers / wrong answers only.
(okay there are several definitions where i'd probably have to admit that i don't know how to get that win)
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@aeva define "winning" for me and i'll tell you. there are no wrong answers / wrong answers only.
(okay there are several definitions where i'd probably have to admit that i don't know how to get that win)
@lritter for the purpose of conversation let's use whatever definition of "win" you used above
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@lritter for the purpose of conversation let's use whatever definition of "win" you used above
@aeva winning: very plain, simple stupid, one whole year of winning every democompo. it was like reality shouting at me to fucking stop. %)
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@aeva winning: very plain, simple stupid, one whole year of winning every democompo. it was like reality shouting at me to fucking stop. %)
@lritter ah ok, so I just need to find a pond where all the fish are smaller ๐ค
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@lritter this is very similar to the operating definition of "winning at art" that I was fond of while I was in college
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@aeva but i strongly suspect i am also a small fish and not a big one since i might have thought i could take on a bigger pond, yet i have mightily failed. i do belong in that pond i come from. only the kind of algae i like grows there.
look i was supposed to return with gifts. a demotool is the smaller part of the whole solution. it falls out automatically.
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@lritter this is very similar to the operating definition of "winning at art" that I was fond of while I was in college
@aeva it sounds very attractive until you have it. *the meaning of my words fades away as you only read: humble brag humble brag humble brag!*
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@aeva but i strongly suspect i am also a small fish and not a big one since i might have thought i could take on a bigger pond, yet i have mightily failed. i do belong in that pond i come from. only the kind of algae i like grows there.
look i was supposed to return with gifts. a demotool is the smaller part of the whole solution. it falls out automatically.
@lritter videogames is a pretty big pond though, and it turns out that the most important skills in the discipline are not programming, art, music, or design, but budgeting and time management
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@aeva it sounds very attractive until you have it. *the meaning of my words fades away as you only read: humble brag humble brag humble brag!*
@aeva tbh my present version of "winning" is just "survive until it's done". i have nothing left to explore. it's time to consolidate. so for that one - i have no proven solution.
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@lritter videogames is a pretty big pond though, and it turns out that the most important skills in the discipline are not programming, art, music, or design, but budgeting and time management
@aeva yeah but we're already seeing all games made under those constraints. say you had no constraints. unlimited budget, unlimited time - where would you want it to go? and what's the first step?
there's going to come a time where the videogame industry will ask this question again, and it would be nice to have some answers by then.
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@aeva yeah but we're already seeing all games made under those constraints. say you had no constraints. unlimited budget, unlimited time - where would you want it to go? and what's the first step?
there's going to come a time where the videogame industry will ask this question again, and it would be nice to have some answers by then.
@aeva anyway. the next big thing is bridging datalog and audio synthesis.
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@aeva anyway. the next big thing is bridging datalog and audio synthesis.
@lritter as in next big thing you're working on or in general
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@aeva buy those shares! to the moon!
no hehe just for me. it's more of a semantic translation task rather than programming. how do i want to control music? how is datalog a great tool for that to make absolutely crazy procedural stuff?
the technical side isn't the problem this time.
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@aeva yeah but we're already seeing all games made under those constraints. say you had no constraints. unlimited budget, unlimited time - where would you want it to go? and what's the first step?
there's going to come a time where the videogame industry will ask this question again, and it would be nice to have some answers by then.
@lritter if i had unlimited time and money i'd be asleep right now that's the first step *drowsy laughter*
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@aeva buy those shares! to the moon!
no hehe just for me. it's more of a semantic translation task rather than programming. how do i want to control music? how is datalog a great tool for that to make absolutely crazy procedural stuff?
the technical side isn't the problem this time.
@lritter I can't picture it, mostly because I don't know what datalog is
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@aeva tbh my present version of "winning" is just "survive until it's done". i have nothing left to explore. it's time to consolidate. so for that one - i have no proven solution.
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@aeva you mentioned you're tired. probably not a good moment to get started.
so i'll just try my best attempt at an advertisement: datalog is, as a language, further away from the machine and closer to the mind. it's the missing link.
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