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  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
  • Dark Transit

    Uncategorized shader glsl code demo
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    Dark Transitlow tech tunnel, 28 raymarch iterationshttps://www.shadertoy.com/view/WcdczB#shader #glsl #code #demo
  • i like tunnels

    Uncategorized shader tunnel demo code
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    i like tunnelshttps://www.shadertoy.com/view/w32BDV#shader #tunnel #demo #code
  • 0 Votes
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    I've been working my through the Godot Shader Bible, which I purchased a little while back. It seemed like a good "get my feet wet" kind of book but perhaps not as beginner friendly as I might have hoped. Regardless I am making due and being a software engineer for 15 years helps.I took a graphics course in college and shaders were kind of the new mysterious frontier. It is neat to see how powerful they've become (and also I don't have an exam on it later)#godot #gamedev #shader