i don't... hate... this?
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@eniko ... Your eyes are better than mine, I can only spot two places that look even a little different.
@Craigp it's pretty evident in the sky gradient, particularly
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@Craigp it's pretty evident in the sky gradient, particularly
@eniko Yeah, both the things I noticed were in the sky.
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@Leviamicky @eniko @youen could be fixed by other dithering algo, right?
RE: https://mastodon.gamedev.place/@eniko/116037296256572064
@stereo4x4 @Leviamicky @youen i fixed it, it was adding ordered dither on top of the subpixel dither
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huh. interesting. i think the ordered dither was actually interfering with the subpixel dither, because i like the one without the ordered dither (left) better than the earlier one with the ordered dither on top of the subpixel dither (right)
ok yeah i'm suuuuper happy with this now, this worked out better than i hoped
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btw here is the FF7 with ordered dither but no subpixel dither compared to the one with subpixel dither, and the details just vanish completely. not even a contest
@eniko
That subpixel dithering is gorgeous! I feel like it adds artistry over even the original full colour version. -
huh. interesting. i think the ordered dither was actually interfering with the subpixel dither, because i like the one without the ordered dither (left) better than the earlier one with the ordered dither on top of the subpixel dither (right)
@eniko please don'T tell me you did this qith qbasic ... for my peace of mind how long did the rendering take?
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RE: https://mastodon.gamedev.place/@eniko/116036378192057724
i don't... hate... this?
like it's crumnchy. but is it too crumnchy? 🤔
(full color left, 8 bit color + dither on right)
@eniko Right looks very pretty. Sharp and lively, painterly.
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huh. interesting. i think the ordered dither was actually interfering with the subpixel dither, because i like the one without the ordered dither (left) better than the earlier one with the ordered dither on top of the subpixel dither (right)
@eniko I was wondering if this was going to look okay with BIG pixels (scaled up to a large display, etc), and the answer appears to be "it looks good!" based on viewing it on a 32" monitor.
A CRT filter of some sort to fuzz the pixels up a bit might be nice on very large / high resolution displays, but certainly does not seem necessary.
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@eniko please don'T tell me you did this qith qbasic ... for my peace of mind how long did the rendering take?
@zerodime lol no I did this in C# just to test my assumptions
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@eniko Right looks very pretty. Sharp and lively, painterly.
@jonikorpi I trust your eye for what looks good, so thanks! :D
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@eniko I was wondering if this was going to look okay with BIG pixels (scaled up to a large display, etc), and the answer appears to be "it looks good!" based on viewing it on a 32" monitor.
A CRT filter of some sort to fuzz the pixels up a bit might be nice on very large / high resolution displays, but certainly does not seem necessary.
@swetland dosbox staging has a variety of crt filters. I should load one into a qbasic program and see what it looks like!
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RE: https://mastodon.gamedev.place/@eniko/116036378192057724
i don't... hate... this?
like it's crumnchy. but is it too crumnchy? 🤔
(full color left, 8 bit color + dither on right)
@eniko holy smokes that looks really good actually