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"It's really good at summarising code I don't understand".

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Gli ultimi otto messaggi ricevuti dalla Federazione
  • @anton @thezerobit this project has taken up the majority of my free time and spare thought this year. I have no regrets. It is magic. It has been very rewarding and I highly recommend making visual programming languages.

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  • @bryan but, I have a severely negative reaction to companies requiring me to talk to people (or worse, an AI) on the phone. And T-Mobile got to the point where literally everything required a phone call, even things the "T-Life" app or website is supposed to be able to do, that never actually worked.

    Even once I was talking to a real person, getting a transfer PIN sucked. Just a miserable support experience.

    Not because the people are bad, but because the systems are designed to be hostile.

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  • @anton @thezerobit my recommendation is to find a 2D drawing API that you like, and experiment with drawing the basic primitives of your language, and seeing if it scales up acceptably. Once you have that, you can work out how to make those experiments parametric, and how to connect them to the underlying runtime of your language. Pick interaction semantics that are easy to implement. Every button in mollytime triggers on mouse down instead of up for example.

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  • @Gina I think the worst part about that is not the (stupid) effect; but the fact some humans in fragile state of mind can start empathize with bots actually start believing they are having a real conversation. There is absolutely no reason to try and make a chatbot look like a human, yet they are still doing it.

    And it (literally) kills people. I will never understand how they can keep up with that crap.

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  • @anton @thezerobit it also helps that the language runtime itself under the visual representation was something I already knew how to build, as this project follows many prototypes, and other language experiments before it

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  • @bryan it was the best deal at the time, and every time I looked into it for several years, for the things I needed. For a dozen years or so, I traveled full-time in a motorhome, so I needed good, fast, unlimited hotspot usage on my phone, which T-Mobile came the closest to most of the time. I usually kept a second plan in addition to the primary phone, either from Sprint or Verizon for times/places I couldn't get T-Mobile service. By the end, TMo had a better network than anybody.

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  • @anton @thezerobit and by far the biggest time sink by a long shot has been fighting with Linux's utterly slapdash support for multitouch screens.

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  • @anton @thezerobit in general, I've prioritized ease of development over long term correctness, and through the benefit of experience I've mostly avoided painting myself into a corner architecturally. This has allowed me to build out all of this in about 7 months. I hired a friend to help out for about four weeks, and in that time he set up a build system and replaced pygame with SDL3 for me.

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  • Underwater Jetpack is Almost Practical

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    Underwater Jetpack is Almost PracticalThe jet pack is one of those pre-war sci-fi dreams that the cold light of rational consideration reveals to be a terrible idea. Who wants to cook their legs with hot exhaust while careening out of control? Nobody. Yet it’s such an iconic idea, we can’t get away from it. What if there was a better environment, one where your jetpack dreams could come true? [CPSdrone] has found one: the world’s oceans, and have taken that revelation to build the world’s fastest underwater jetpack.Underwater? Yeah, water drag is worse than air drag. But there are two big advantages: one, humans are fairly buoyant, so you don’t need fight gravity with rocket thrust, and two, the high density of water makes small, electric props a reasonable proposition. The electric ducted fans on this “jetpack” each produce about 110 pounds of thrust, or just over 490 N. The first advantage is helped further by the buoyancy provided by the air-filled “hull” of the jetpack. That’s necessary because while the motors might be rated for submersion, but the rest of the electronics aren’t.Alas, wearing the device on the back is considerably less hydrodynamic than hanging on behind in the standard ‘water scooter’ configuration. While they’re able to go faster than a swimming human, the ESCs weren’t able to handle the motors full power so we can’t tell you if this device would allow [CPSdrone] to outrun a shark with those 220 lbf on tap, which was the design goal. Apparently they’re working on it.From the testing done on-screen, it’s safe to say that they’d at least need to hang on behind to get their desired speed goals, and abandon their jet pack dreams just as we landlubbers were forced to do long ago. Well, some of us, anyway.youtube.com/embed/RjUV6Y-baDY?…hackaday.com/2025/12/17/underw…
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    Capire quando non vale la pena proseguire una conversazione è sempre difficile. Lasciare andare l'ultima parola per paura di sentirsi vintə. Ma ci sono volte che è l'unica cosa sensata da fare.
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    Capire quando non vale la pena proseguire una conversazione è sempre difficile. Lasciare andare l'ultima parola per paura di sentirsi vintə. Ma ci sono volte che è l'unica cosa sensata da fare.
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    @Gina I once applied for a job at their (now closed) Brisbane office. Much earlier in my career and bombed the interview. 😆