I thought I understood input events in #Godot, but I have a background panel with some stuff in front of it.
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I thought I understood input events in #Godot, but I have a background panel with some stuff in front of it. I want any gui_input events on the panel to pass to the panel, but be absorbed if they happen on the child panels "above" it. I set them to mouse events: stop, but it does nothing?
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I thought I understood input events in #Godot, but I have a background panel with some stuff in front of it. I want any gui_input events on the panel to pass to the panel, but be absorbed if they happen on the child panels "above" it. I set them to mouse events: stop, but it does nothing?
I can work around it using mouse_enter and mouse_exit, but why does the mouse input event propagate even when the thing on top is marked stop?!
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