Made a render to show someone Fresnel effects, turned out to be quite a nice shot.
-
Made a render to show someone Fresnel effects, turned out to be quite a nice shot. Minecraft map: Continent of Gleamora by Dannypan.
-
Made a render to show someone Fresnel effects, turned out to be quite a nice shot. Minecraft map: Continent of Gleamora by Dannypan.
Here I compare the same render with one where I modified the water material to make it opaque and rough. With no reflections the shadows on the surface can now be observed. In the first image reflections dominate.
-
Made a render to show someone Fresnel effects, turned out to be quite a nice shot. Minecraft map: Continent of Gleamora by Dannypan.
@dougbinks that looks great! was this done in avoyd?
-
@dougbinks that looks great! was this done in avoyd?
@eniko Yes (see alt text), it's a path traced render from Avoyd. There are more in our gallery: https://www.avoyd.com/media-gallery.html and there's a collection of people's Minecraft renders on https://www.planetminecraft.com/collection/198498/avoyd-renders/ (site has lots of trackers etc. so I'd use a private browser).
-
@eniko Yes (see alt text), it's a path traced render from Avoyd. There are more in our gallery: https://www.avoyd.com/media-gallery.html and there's a collection of people's Minecraft renders on https://www.planetminecraft.com/collection/198498/avoyd-renders/ (site has lots of trackers etc. so I'd use a private browser).
@dougbinks oh cool i didn't know it had that, i thought it was all realtime
-
@dougbinks oh cool i didn't know it had that, i thought it was all realtime
@eniko No, though I think I can get close with LOD and denoising at some point.
-
@eniko No, though I think I can get close with LOD and denoising at some point.
@dougbinks those reflections probably wouldn't look as spectacular though
-
@dougbinks those reflections probably wouldn't look as spectacular though
@eniko These single reflections are pretty cheap once you go down the ray tracing path. It's things like diffuse bounces, multiple reflections and volumetric scattering which can kill performance. That and traversing a deep data structure (which is somewhat needed to fit entire large maps in VRAM).
-
@eniko These single reflections are pretty cheap once you go down the ray tracing path. It's things like diffuse bounces, multiple reflections and volumetric scattering which can kill performance. That and traversing a deep data structure (which is somewhat needed to fit entire large maps in VRAM).
@eniko Of course cheap here is relative... :)
-
undefined oblomov@sociale.network shared this topic on