Speaking of block games, one thing I would really like to see across the board is support for small variations in the textures for the same block type.
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Speaking of block games, one thing I would really like to see across the board is support for small variations in the textures for the same block type. At scale, even the most detailed texture becomes monotonous, repetitive and potentially disorienting. Having small, subtle variations across the board would make it much more natural. The little familiarity I have with Luanti has given me an idea of the technical challenges behind implementing such a thing, but still.
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Speaking of block games, one thing I would really like to see across the board is support for small variations in the textures for the same block type. At scale, even the most detailed texture becomes monotonous, repetitive and potentially disorienting. Having small, subtle variations across the board would make it much more natural. The little familiarity I have with Luanti has given me an idea of the technical challenges behind implementing such a thing, but still.
@oblomov Have you tried Vintage Story? I'm not sure how they do it, but (for example) grass has subtle variations in color across the surface, particularly as the local temperature and moisture transition.
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@oblomov Have you tried Vintage Story? I'm not sure how they do it, but (for example) grass has subtle variations in color across the surface, particularly as the local temperature and moisture transition.
@michaelc I only learned of Vintage Story recently from a mention in a different Fedi post, so I haven't checked it out yet, but that's good to know, looks like it might be worth trying it out.
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@michaelc I only learned of Vintage Story recently from a mention in a different Fedi post, so I haven't checked it out yet, but that's good to know, looks like it might be worth trying it out.
@oblomov It's like Minecraft except that once they committed to it being a block game, they leaned into realism rather than cartoon-like visuals and processes.
Getting planks
MC: Punch a tree, craft planks
VS: Collect flint and sticks. Make axe. Cut tree. Find clay and surface copper bits (or pan for copper in water). Craft and fire clay into crucible and blade molds. And tongs to hold the hot crucible. Cast a saw blade. Craft saw. Cut planks from logs. :) -
@oblomov It's like Minecraft except that once they committed to it being a block game, they leaned into realism rather than cartoon-like visuals and processes.
Getting planks
MC: Punch a tree, craft planks
VS: Collect flint and sticks. Make axe. Cut tree. Find clay and surface copper bits (or pan for copper in water). Craft and fire clay into crucible and blade molds. And tongs to hold the hot crucible. Cast a saw blade. Craft saw. Cut planks from logs. :)@michaelc ah, interesting. In that sense it seems closer to NodeCore then.
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@oblomov From what I've seen said about NodeCore, yeah, at least in a feeling of difficulty. VS also has some story to it (there's a *reason* there are monsters and ruins) that make it a little more coherent than just "yup, that's what the world's like."
But I'm drifting away from grass textures. :)