#gamedev #indiedev
Uncategorized
8
Posts
8
Posters
3
Views
-
@justdaveisfine This is a completely real story BTW.
-
@justdaveisfine on closer inspection, the screenshake actually triggered a bug in pellet raycasting, causing additional hits.
-
@justdaveisfine Xcom devs lying about all the percentages lol
-
undefined aeva@mastodon.gamedev.place shared this topic
-
@justdaveisfine This is a completely real story BTW.
@TomF @justdaveisfine this has happened many times in the history of video-games
-
@TomF @justdaveisfine this has happened many times in the history of video-games
@aeva @TomF @justdaveisfine specially competitive games.
-
@justdaveisfine
This makes me think about how "sprinting" on your horse in Dragon Age Inquisition just added speed lines to the screen -
undefined oblomov@sociale.network shared this topic