Here's Tangerine, my main personal project: https://github.com/aeva/tangerine
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Here's Tangerine, my main personal project: https://github.com/aeva/tangerine
This is a CSG (Constructive Solid Geometry) system built around composing signed distance functions in Lua (formerly in Racket). These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.
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Here's Tangerine, my main personal project: https://github.com/aeva/tangerine
This is a CSG (Constructive Solid Geometry) system built around composing signed distance functions in Lua (formerly in Racket). These are translated to an evaluator that can be ran on the CPU, and generated shaders for fast rendering. Models can be rendered in real time, or exported to common file formats for other purposes like 3D printing.
@aeva This is super fascinating. I do 3D animation during the daytime, but I'm mostly and end user. ;). Really cool stuff, thanks for sharing.
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@aeva This is super fascinating. I do 3D animation during the daytime, but I'm mostly and end user. ;). Really cool stuff, thanks for sharing.
@HSI thanks! the project stagnated a while ago, but it was a lot of fun to work on and i learned a lot from doing everything the hard way for a while XD. I might blow the dust off it some day, but these days my focus is building my synthesizer language mollytime and learning how to make music.
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@HSI thanks! the project stagnated a while ago, but it was a lot of fun to work on and i learned a lot from doing everything the hard way for a while XD. I might blow the dust off it some day, but these days my focus is building my synthesizer language mollytime and learning how to make music.
@aeva If you need any beta testers for that, just let me know!
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@aeva If you need any beta testers for that, just let me know!
@HSI I'm hoping to have a public release of mollytime ready some time this year, maybe as soon as this summer. the main things missing is save/load is extremely buggy on Windows, there's some non-determinism problems that showed up sometime in the last few weeks after implementing polyphony, and there's no documentation yet.