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afreytes@mastodon.gamedev.placeundefined

afreytes 🇵🇷

@afreytes@mastodon.gamedev.place
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  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @kr4ft3r Yes! I was already thinking of making the "World" Node move around the player instead of the player moving around the world.

    But the ground plane being fixed is a great idea I hadn't considered... Definitely will look into it!

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @GustavinoBevilacqua thanks!

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @queenofsquiggles ah... why didn't I think of it! Yes, I will look at how Superliminal it works.

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @bug hmmm... yes... something to have in mind. I think Godot Engine has some limitations precisely because of floating point values.

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @bweller oh cool!

    My ambitions are far far (several order of magnitude I think) far less sophisticated but yeah.

    The man in the video is saying "why simlulate" and in my case I'm thinking, "well, for art!" 😇

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @queenofsquiggles I think I could aproximate this idea with Godot (yes, I know, but everything looks like a nail when all I have is my trusty god-hammer-dot )

    The one obvious thing I think wouldn't be great with doing that with Godot would be shadows???maybe...IDK

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @GustavinoBevilacqua I need to read it!!! Do you remember the title?

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    Now in Godot, AFAIK the 3D camera has a hard limit of 4000 in-game meters. (But you can expand it to 10k maybe IIRC)

    Also in Godot each 3D node has a built-in scale property which is a Vector3.

    Suppose I set the CAMERA limit at 1000 meters. Even the smallest Mario Galaxy planet is bigger right. But perhaps, for the planet I am standing on I blow UP the scale. And for the planet's in the sky I just make it fractions.

    I'm thinking it could work.

    LOL just need to do math LOL

    [7/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    Now granted, this is not the way to do anything. I don't know if this is useful.

    Player movement, at the very least, becomes more(!!!) complicated.

    But for a game in the style of Super Mario Galaxy I think it would be interesting. Like, imagine being on one planet and being able to see and plan the strategy by looking at another planet's features before you go there.

    [6/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    So I thought, and this is the crazy idea...

    Could I just scale models in and out according to the camera's limit. Such that the furthest planet in the sky is .01 (or whatever) of its normal scale so it is always within the camera's range. And therefore always viewable?

    The scale is adjusted so it looks far away but it is actually within the camera's range.

    So surely, there must be games that do something like this, right?

    [5/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    What if I wanted to render every planet and every NPC every mountain and every bush?

    Such that, if I am standing on the surface of a planet I can see straight into the other planets and see terrain features and npcs moving and whatnot.

    Well, I have to super simplify these planets, would have to be very few NPCs, etc etc etc right. This is something The Outer Wilds does like I said.

    But still it wouldn't be enough... Right? Because even with less models the camera has range limit

    [4/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    And within the camera's FOV and range the game engine does magic. Apply LODs, convert impostors, render a skybox, calculate shadows, do PBR, shaders, post processing. etc and a thousand tricks I don't yet know.

    But what the game camera sees is a (relatively) limited subset of the models NEAR the camera.

    And there's reasons for these limited subsets. CPU/GPU/memory. Etc etc... but hard reasons that have to do with hardware capacity. I'm not gonna argue with those!

    [3/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    *: no one has done, except maybe The Outer Wilds? I don't know enough about how it works

    **: please, I know about skyboxes, impostors, LODs, particle systems, ECS, FOV, and more stuff that is traditionally used to build 3D worlds. I am (probably) no talking about that.

    Imagine a 3D planetary system. Like No Man's Sky. Or The Outer Wilds. Or Super Mario Galaxy.

    Traditionally you would render the stuff near the camera FOV.

    [2/?]

    Mondo

  • I've been thinking about something that I don't know if it's feasible or not.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    I've been thinking about something that I don't know if it's feasible or not. But maybe someone somewhere has already done it* and I haven't come across it, or the effect is so good I have not recognized it.

    Now, if you have some experience building 3D game worlds your knee jerk reaction will be: "No afreytes, that's not how we do this, you HAVE to ABC and you SHOULD then XYZ."**

    Please don't do that. I'm not interested in why you think something is impossible, or how wrong I am.

    [1/?]

    Mondo

  • Me: "Free Assets 3D" where did I get this folder?!?!
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    Me: "Free Assets 3D" where did I get this folder?!?! Could these be any good? Damn, I wish Windows had an easy way to preview these files that actually worked.

    Me: Motherfucker you made an application exactly for this purpose!!!

    Me: ouuu, right! ohmageee it works! Yeah these assets are okay.

    Mondo

  • Missus convinced me to watch OBAA, which I wasn't keen on because Leo.
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    Missus convinced me to watch OBAA, which I wasn't keen on because Leo. But it also has Benicio who is like a fun version of my FIL. And Penn whose bellybutton lint has more acting prowess in this movie than Leo will have in his whole life.

    While the movie itself is okay. And at the end it makes sense that Leo, a fuck up, plays a fuck-up... But really, all I want is a movie about Sergio.

    Mondo

  • Sigh...
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    Sigh... Puedes llevar la yegua al rio, pero no puedes forzarla a beber.

    #QuienSabeSabe

    Mondo quiensabesabe

  • the other good thing about religious event, besides days off, is fish tacos everywhere
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @arrrg I'd try fish tacos depending on geographic location, proximity to Mexican culture, AND fresh fish markets.

    Kansas? Maybe not. Cali? Fuck yes.

    🤭 🤭 🤭

    Mondo

  • the other good thing about religious event, besides days off, is fish tacos everywhere
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    @arrrg ohh... my heart weeps for you...

    And I will tell you... I TOTALLY THOUGHT THE SAME THOUGHT!

    Until I went to friggin Mexico/Cozumel and they had Fish Tacos at the beach. It was life changing.

    Mondo

  • the other good thing about religious event, besides days off, is fish tacos everywhere
    afreytes@mastodon.gamedev.placeundefined afreytes@mastodon.gamedev.place

    the other good thing about religious event, besides days off, is fish tacos everywhere

    Mondo
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