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If you walk triangle strips on this 67 vertex sphere triangulation with 5-fold dihedral symmetry, it makes one complete circuit.#TilingTuesday#AlgorithmicArt #CreativeCoding #Processing #glsl #shaders


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    Oh hey, it's #portfolioDay !I'm bleeptrack, a Creative Technologist and Artist focusing on tangible/interactive #generative art. I enjoy using all sorts of digital fabrication (pen plotter, lasercutter, CNC, you name it) and also open sourcing my projects. #creativecoding #procedural
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    Radial XOR#Genuary7 Boolean algebra(x ^ y) mod n creates a fancy pattern along the x- and y-axes. https://genart.social/@scdollins/111769274655415561If we add more axes, the irrationality breaks into chaos, but near the origin we get some rather dramatic symmetries.#Genuary #Genuary2026 #AlgorithmicArt #CreativeCoding #Processing #glsl #shaders
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
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    A Clifford attractor collapsing almost to a single point and growing back again.More like a breathing structure than the usual high-density mathart.#generativeart #mathart #creativecoding #rtistry #rstats