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    #genuary #genuary1 day 1: "one shape, one color"
  • Genuary Jan 1: One color, one shape.

    Uncategorized genuary
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    There were a lot of bugs. The code is a huge mess. That’s okay though. Onto the next prompt.
  • Help!

    Uncategorized shader glsl askfedi
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    Help! I've talked someone into being curious about (fragment) shader-ing ala shadertoy, but I can't find a decent node-based GUI for shader editing that has decent ergonomics but is also close enough to GLSL structurally to allow shadertoy-like mathy exploration.So far everything I've seen fails in a significant way on either of these:- Blender: separate "Math" and "Vector Math" nodes. "Math" node with drop-down instead of granular primitives- Godot: "Function" node with drop-down instead of granular primitives- Unity: uh ... i just don't want to do this to them i think- cables.gl: no vector types at all??? setup a bit elaborate- https://victhorlopez.github.io/editor/ closest so far; polymorphic functions but doesn't auto-cast values; UX a bit underdone ...surely there would be a web tool for this given the popularity of SDFs etc???#askfedi #glsl #shader
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    ✨ New #blog post: "Text rendering and effects using GPU-computed distances"https://blog.pkh.me/p/47-text-rendering-and-effects-using-gpu-computed-distances.htmlFinally! 🥳#math #graphics #glsl #2d #text