Flight down Glencoe, done in a 80s/90s Sci Fi movie style.
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Trick to hidden face removal - do as curves in geometry nodes, then extrude vertically.
The contour lines are rendered in neon, and the vertical extrusions in matt black.
This keeps face counts way down, compared to using a landscape mesh 2/2
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Made me think of this:
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undefined Oblomov shared this topic