OK, I gotta hand it to CoPilot.
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OK, I gotta hand it to CoPilot. It helped me figure out how to get a Qt Quick QML-defined GUI working. Kind of.
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OK, I gotta hand it to CoPilot. It helped me figure out how to get a Qt Quick QML-defined GUI working. Kind of.
The dubs keep coming. It's almost not terrible. At this rate, I'll have a reasonably functional sprite editor sometime this weekend. (Yes, I should just use Spritemate or one of the several other existing sprite editors, but I've been hankering to learn some modern C++ and also make small/fast/compact desktop apps and this is a fun way to do so, while building something I might actually use.)
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The dubs keep coming. It's almost not terrible. At this rate, I'll have a reasonably functional sprite editor sometime this weekend. (Yes, I should just use Spritemate or one of the several other existing sprite editors, but I've been hankering to learn some modern C++ and also make small/fast/compact desktop apps and this is a fun way to do so, while building something I might actually use.)
And, it's 169k without putting any effort into shrinking it. It'd fit on a floppy, even a Commodore 1541 floppy (though only barely, and probably not actually, as there's probably some overhead). I was a little worried about Qt Quick, because they apparently added JavaScript and something like HTML to Qt to make QML work, and I was concerned that would lead to bloat, and I'm sure it did, but not much.
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And, it's 169k without putting any effort into shrinking it. It'd fit on a floppy, even a Commodore 1541 floppy (though only barely, and probably not actually, as there's probably some overhead). I was a little worried about Qt Quick, because they apparently added JavaScript and something like HTML to Qt to make QML work, and I was concerned that would lead to bloat, and I'm sure it did, but not much.
Now there's a little guy.
Multicolor sprite support is working (I think I understand the specs and limitations anyway), PNG export is working, switched to a palette that is closer to a real C64, cleaned up the UI. I'm trying to decide if I want to tackle animation or just make it export to KickAssembler byte strings next.
I should also probably give it the ability to save and reload in a native format so I don't lose my little guys when I exit.
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Now there's a little guy.
Multicolor sprite support is working (I think I understand the specs and limitations anyway), PNG export is working, switched to a palette that is closer to a real C64, cleaned up the UI. I'm trying to decide if I want to tackle animation or just make it export to KickAssembler byte strings next.
I should also probably give it the ability to save and reload in a native format so I don't lose my little guys when I exit.
I opened up Steam to see if any games were calling out to be played, and realized I bought AseSprite at some point, and it also became available on Linux (via Proton, I assume, as it's wrapped in a Windows looking window). But, I can't figure it out? It's complicated and clearly not designed for retro machine targets, though I've seen people talk about using it for making C64 sprites, I just can't see how. I reckon I'll keep plodding along with my editor that does only/exactly what I want.
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I opened up Steam to see if any games were calling out to be played, and realized I bought AseSprite at some point, and it also became available on Linux (via Proton, I assume, as it's wrapped in a Windows looking window). But, I can't figure it out? It's complicated and clearly not designed for retro machine targets, though I've seen people talk about using it for making C64 sprites, I just can't see how. I reckon I'll keep plodding along with my editor that does only/exactly what I want.
I'm getting cooked in the `clang-tidy` comments.
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I'm getting cooked in the `clang-tidy` comments.
Do I have to build everything from scratch to make a game for C64? I just want to draw some tiles to turn into a charset and Krita is just broke?
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Do I have to build everything from scratch to make a game for C64? I just want to draw some tiles to turn into a charset and Krita is just broke?
Good ol' GNU Image Manipulation Program to the rescue. But, now I'm tired of fucking around, so I just bought some tiles off of Itch.io to start with. I think somebody here on Mastodon posted them a while back. They're cute. Still need to get them into a format I can convert automatically to a charset... https://algernon3000.itch.io/minimal-8