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Ok, #godot heads, I need a ProgressBar that contains and arbitrary number of "bricks".

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Gli ultimi otto messaggi ricevuti dalla Federazione
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  • 0 Votes
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    @francescotoniolo un'ultima cosa: il pensiero che fosse "poco interessante" (o "poco divertente") mi è venuto.Solo che (1) quel che diverte me potrebbe non divertire gli altri e (2) senza feedback, è difficile capirlo da soli.Quindi ripeto i ringraziamenti per il tempo che mi hai dedicato 😁
  • argh !!!!

    Uncategorized godot godothelp help helpwanted gamedev indiedev godot3d
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    argh !!!! godot !!!! why do you do this to me !!!!!here's my issue:I'm loading a level dynamically, right ? swapping out a node for a packed scene. tell me why, then, when i instantiate the scene and add it as a child does the whole thing load in but only half of it render and become interactive ?I can't see my collectibles, but i can sure collect them. I can't see signs/NPCs but I can sure read/talk to them. I can't see my patrolling enemies but I can sure get hurt by them. yet all the new level geometry and collision loaded.Why is this ?? What am I doing wrong ?? The camera render layers don't change between loads -- it's still the same camera, just following a different target once the new level loads in. What's going on !!!! aaaarrrrggghhhhh !!!!!!!#godot #godothelp #help #helpwanted #gamedev #indiedev #godot3d
  • 0 Votes
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    Now it's... unloading the body script and pretending the body base node is just a raw rigidbody3D.???I am honestly 100% lost. This is just fucking strange. Yes, I've reloaded the project.#Godot
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    I finally have the game to a state where I can grind, but I found a really strange bug. I wish #Godot had better realtime debug utilities, why can't I see the resource being referred to in the inspector?!