"polyphonic batcomputer"
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"polyphonic batcomputer"
wrote a small sequencer loop in LRDL that produces two incrementing states: sample time and tick time. it also waits for a finish-event to trigger to increment to the next sample.
per-sample and per-tick synth state can then be layered independently. (see thread for code)
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"polyphonic batcomputer"
wrote a small sequencer loop in LRDL that produces two incrementing states: sample time and tick time. it also waits for a finish-event to trigger to increment to the next sample.
per-sample and per-tick synth state can then be layered independently. (see thread for code)
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undefined aeva@mastodon.gamedev.place shared this topic
undefined oblomov@sociale.network shared this topic
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@lritter make one with 100 oscillators :D!
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@lritter make one with 100 oscillators :D!
@aeva that's pretty doable and barely changes anything. more tomorrow
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@aeva that's pretty doable and barely changes anything. more tomorrow