Game physics people: is it a thing that the various algorithms can give you either a distance (which may be petentration distance) or a boolean for separation, but not both?
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Game physics people: is it a thing that the various algorithms can give you either a distance (which may be petentration distance) or a boolean for separation, but not both? Is this some fundamental uncertainty?
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Game physics people: is it a thing that the various algorithms can give you either a distance (which may be petentration distance) or a boolean for separation, but not both? Is this some fundamental uncertainty?
@demofox there are algorithms that can give you both, but there's a lot that don't (on a spectrum from approximate to precise) because it is useful for physics simulations and ray tracers to bin things in a coarse phase.