Only bug fixing and improvements today. * Preview rendering is no longer using the level shadow maps * Created a chopped wood pile model * Testing particle rendering in preview mode (works) * Particle system refinements #devlog#gamedev#indiedev#solodev#raylib
@lritter@lvk As somewhat of a recommender systems expert, this is…a lot harder than you think without centralized interaction data. It may be possible, but it’s not a project I’d take on without a lot of funding.
luxe game engine dev log #16 - 2D Ready RC!There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!https://luxeengine.com/dev-log-16/?ref=luxe-mastodon#gamedev #gameengine #createwithluxe #devlog
Currently working on a little story-driven game about two monstergirls running a gimmick-type cafe (and they're yuri) with my gfHere's a little gif showing off the game's aesthetics#gamedev #pixelart #indiedev
I've been working my through the Godot Shader Bible, which I purchased a little while back. It seemed like a good "get my feet wet" kind of book but perhaps not as beginner friendly as I might have hoped. Regardless I am making due and being a software engineer for 15 years helps.I took a graphics course in college and shaders were kind of the new mysterious frontier. It is neat to see how powerful they've become (and also I don't have an exam on it later)#godot #gamedev #shader