@glyph Did you quote post something?
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@glyph Glyph the eclairs are OBSCURED its right in the title!!!
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@glyph I had to read this three times to realize you hadn’t genericized that output and it is, in fact, ‘com.company.game’
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@glyph I had to read this three times to realize you hadn’t genericized that output and it is, in fact, ‘com.company.game’
@christi3k I am not kidding, I opened info.plist and I like… clicked on the identifier because I had this impulse to think "oh that's the placeholder, I must need to click on it to reveal the actual value"… in a terminal, in `less`
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@glyph but the game runs, right?
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@glyph but the game runs, right?
@aeva for now, yes!
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@aeva for now, yes!
@glyph it's a christmas miracle!
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@glyph it's a christmas miracle!
@aeva I do want to be crystal clear that this is 100% Apple's problem. The issue is not that the developer made some mistake that they should have corrected, it's that there is literally *no way* for the developer to reasonably know that this is a mistake until some smartass like yours truly complains. Apple should have, like… developer tools, or something
(The fact that there's no communication pathway for me to actually complain in a useful way is a separate problem.)
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@glyph it's a christmas miracle!
@glyph i happened to catch a whiff of the daily player metrics during the launch week of an osx port of a big budget AAA game that a friend worked on, and let's just say the numbers weren't great
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@glyph i happened to catch a whiff of the daily player metrics during the launch week of an osx port of a big budget AAA game that a friend worked on, and let's just say the numbers weren't great
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@seanlinsley @aeva I own and regularly use CrossOver but I definitely prefer it if there’s a native port. dozens of us etc
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@seanlinsley @glyph i'm reminded of a memorable conversation with a friend back in college where i was ranting about the difficulty of porting some project of mine to osx, and he listened with amusement and then when i was done venting he asked sagaciously if i had considered simply not bothering, and then proceeded to fire up windows on his macbook
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@seanlinsley @aeva I own and regularly use CrossOver but I definitely prefer it if there’s a native port. dozens of us etc
@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
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@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
@seanlinsley @aeva I was reminded today how well it *can* do when everyone involved wants it to, after playing a ton of Power Wash Simulator on Steam Deck, I tried the Apple Arcade version today and it runs SO well
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@seanlinsley @aeva I think the bad numbers are a bit of a cyclical/self-fulfilling prophecy at this point. mac users expect that devs have no idea what they’re doing and will churn out barely-functioning ports that perform like shit unless apple is shilling it, devs assume users will just never buy unless it’s got a ton of first-party promotion. and that’s a minority already, most mac users just assume the machine can’t play games at all
@glyph @seanlinsley you misunderstand. "the devs" are a 3rd party porting house given a month and a shoestring budget, and the singular person who is assigned to the project is working as hard as they possibly can to make it good despite the harsh constraints because they actually do give a shit and the egg is on their face if it sucks. the myth of the lazy developers is nothing more than a myth
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@glyph @seanlinsley you misunderstand. "the devs" are a 3rd party porting house given a month and a shoestring budget, and the singular person who is assigned to the project is working as hard as they possibly can to make it good despite the harsh constraints because they actually do give a shit and the egg is on their face if it sucks. the myth of the lazy developers is nothing more than a myth
@glyph @seanlinsley and in the case of the aforementioned metrics, the port was an unusually well funded port worked on by very competent people
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@seanlinsley @glyph i'm reminded of a memorable conversation with a friend back in college where i was ranting about the difficulty of porting some project of mine to osx, and he listened with amusement and then when i was done venting he asked sagaciously if i had considered simply not bothering, and then proceeded to fire up windows on his macbook
@aeva @seanlinsley the fact that you (and you are definitely not alone in this) call it an “osx” port is a hilarious little microcosm of the broader problem. like imagine what it would say about the average quality of the windows gaming experience if most developers ran linux and spoke exclusively about getting their games an “xp version” in 2025
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@glyph @seanlinsley and in the case of the aforementioned metrics, the port was an unusually well funded port worked on by very competent people
@aeva @seanlinsley sorry I was voicing a Gamer there not describing my own views, I apologize for the confusion
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@aeva @seanlinsley sorry I was voicing a Gamer there not describing my own views, I apologize for the confusion
@aeva @seanlinsley in my own experience most recent mac ports, even under-resourced ones, are actually pretty fantastic, especially if there is *any* acknowledgment that Metal exists, and the collective memory of bad performance largely comes from years-old games in the steam back catalog that run under rosetta2
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@aeva @seanlinsley the fact that you (and you are definitely not alone in this) call it an “osx” port is a hilarious little microcosm of the broader problem. like imagine what it would say about the average quality of the windows gaming experience if most developers ran linux and spoke exclusively about getting their games an “xp version” in 2025
@glyph @seanlinsley ok i guess i walked into an apple shibboleth for calling apple's flagship operating system what they've called it for most of the past 20 years. at the time that conversation happened (the college project one not the AAA anecdote), apple was still telling everyone commodity intel processors were the most advanced thing on the planet (but only when they use them) and I'm not entirely sure ios was a thing yet. i sure as hell wasn't porting anything to os9